Ghost of Tsushima Legends: all the information on the multiplayer expansion

Ghost of Tsushima Legends: all the information on the multiplayer expansion
On October 16 a new patch was released for Ghost of Tsushima which, in addition to adding the New Game + and other minor features for the main adventure, also brought a new game experience to the title to be faced in single or in cooperative online multiplayer. We are talking about Legends, what is, to all intents and purposes, a free expansion for the popular title Sucker Punch.

In this special we will delve into the renewed game context, trying to dissect the main innovations introduced from Ghost of Tsushima Legends.

The choice of class

Ghost of Tsushima Legends immediately presents itself as a fairly varied product.

After a short video introduction, we we find to carry out four tutorials, one for each class. We start with the Samurai, then move on to the Hunter, get to the Assassin and finish with the Ronin.

Once this initial warm-up session is complete, we will be prompted to choose one of the four warriors we have had to test in the field. It is a decision not to be taken lightly, as initially we will only be able to play with the selected class (the others will be unlocked by leveling up).

These four classes are the usual ones of the most famous multiplayer cooperatives, only with names different. In fact, the Samurai basically corresponds to the attacker (close combat with the katana is his strong point); the Sniper Hunter (favors ranged bow combat); the Assassin is the stealth class (useful to send in advance to thin the enemy ranks or to silently eliminate the opponents attracted by their allies); the Ronin is the support or the doctor (essential to heal allies during the most heated fights).

The ideal would be to organize with your playmates to create a well-differentiated team, so as to start already with an extra gear and quickly reach the higher ranks, so as to be able to exchange classes with the team and try new approaches to combat.

It must be said, however, that, regardless of the character you choose, many elements will remain unchanged. Everyone, in fact, can face their opponents in close combat, katana in hand, or eliminate them from a distance or stealthily.

Obviously, each class has its own special abilities and supreme move. The Samurai can draw life energy from enemies around him and can perform a devastating quick attack that allows him to hit (and often instantly kill) three enemies. The Hunter is able to shoot a stunning arrow and fire three arrows that automatically hit as many targets in the head. The Assassin can throw a toxic smoke bomb that stuns enemies and allows you to become invisible for a few seconds (so as to allow you to escape or kill someone with an assassination, even during combat), as well as having the ability to kill three enemies thanks to a supreme move similar to that of the Samurai. Finally, the Ronin can summon a ghostly beast to aid him in combat, while with his ultimate move he can instantly revive allies on the ground.

The new game modes

Having made our choice, we will find ourselves in the main menu of Legends, where we can change our appearance and our equipment, take a look at the rankings, see the progress and, of course, start a game.

We can choose whether to follow the story mode or throw ourselves directly into a horde survival. In both cases it is possible to play in single player (with also the option of choosing whether or not to use the photo mode) or in online co-op (maximum two players for the story, while maximum four for survival).
Each story mission is divided into three difficulty levels (bronze, silver and gold), which are in turn divided into three chapters. To tackle these missions it is recommended to at least match the suggested level, so as to avoid embarking on too difficult undertakings.

Once you have completed the story at the lowest difficulty level (bronze), you will have access to the next mission.

There are nine main missions in total. Once all of them are completed at least at bronze level, the weekly challenges of the story mode will be unlocked, which will reward the player with a very rich loot.

Survival mode, on the other hand, can be played in online multiplayer for up to four players. . That's exactly what you think: you have to survive fifteen hordes of increasingly numerous enemies while defending game zones.

Every kill or action in combat will earn you points that you can spend on secondary aids from use during battles. Obviously, the more rounds you manage to survive, the more rewards you will eventually get.

There are currently four maps where you can play this mode. As with the story, weekly challenges are also available.

There is also a section dedicated to the quick game, which will let you immediately enter the first available game (to activate the quick game of the story mode you must first all missions are over).

As far as we have been able to see, the quick match can be extremely fruitful to use for those who don't play with groups of friends because, at the end of the match, it will give additional rewards to the player.

In the "Challenges" panel we can already see what awaits us in the future, that is a raid mode to be faced with three other players. It appears to be a cross between story mode and survival mode designed for hardcore players, with a higher challenge rate and very substantial rewards.

Finally, there are also three daily objectives to complete during your games.

The game world gets a makeover

The maps of Ghost of Tsushima Legends seem to be a cross between sections taken from the game world of the main adventure (with the necessary changes, to give it that touch of the ghostly and mythical, emphasized by the bard who tells the stories of the four warriors) and completely new places, perhaps smaller in size, but still extremely peculiar.

Each section is characterized by its own color palette and scenarios well defined. The variety is great, just like the one proposed by the main game, where each region has its immediately recognizable characteristics. Art direction proves once again a strength of the Sucker Punch game.

Lots of customization

In addition to a great aesthetic variety for the maps, the development team also wanted to give way to players to characterize their character through countless cosmetic items.

Completing missions, objectives or even just by leveling up will unlock skins for their equipment.

Very often they are the same items with a color different or with some variation on the theme, but it is certainly a great way to encourage the player to continue playing, since the milestones to unlock them are quite close to each other. Also, depending on your progress in Jin Sakai's main adventure, you will have access to many of the skins you found during that game.

Not just skins. Quite often, you will be rewarded with upgrades to your equipment that will raise your level and give you access to new combat tactics. For example, you can unlock more "shapes", equip the blowgun instead of the bow or replace the smoke bombs with healing potions.

Last but not least, the skill tree, which will allow you to hone your war knowledge at the cost of points you will get during your games.

These are the main innovations proposed by Ghost of Tsushima Legends, an extremely full-bodied free add-on that gives several hours of gameplay to the Sucker title Punch.

Let us know what you think below in the comments and, why not, share with us and other users the best shots you have captured during your games.

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