Xbox Series X: the new information on the SoC and the difficulties with ray tracing

Xbox Series X: the new information on the SoC and the difficulties with ray tracing

Contents

All the numbers of a 15.3 billion transistor SoC Optimizations, secrets and infrastructure Ray tracing, a spectacular technology but ... The Xbox Series X hardware was almost permanently laid bare during the Hot Chips event, the annual symposium dedicated to high performance chips. Not all the information that emerged is easily interpretable, but there was no lack of confirmations, images and new information that can help us understand the actual potential of the awaited and undoubtedly powerful Microsoft console. Let's start with the SoC in our analysis and then go into more detail on some highly anticipated features, such as ray tracing.

All the numbers of a 15.3 billion transistor SoC

Microsoft has exploited the Hot Chips event to show us images and details of the Xbox Series X SoC, a console that focuses on the raw power of the RDNA2 GPU but does not miss a long list of optimizations and current technologies such as ray tracing and artificial intelligence . The total number of transistors is 15.3 billion against the 6.6 of the Xbox One X, but the use of 7-nanometer transistors has allowed AMD to reduce the space of the die compared to the 367 mm of the previous console. In fact, we are talking about 360.4 square millimeters that include an 8-core and 16-thread Zen 2 CPU flanked by an RDNA 2 GPU which, predictably, occupies a large chunk of the overall space, extending for 47.5% of the chipset.




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