The road to Gran Turismo 7: the evolution of Trial Mountain - article

The road to Gran Turismo 7: the evolution of Trial Mountain - article
Since its inception, Gran Turismo has always pushed every new console to the limits. With the reveal of Gran Turismo 7 at Sony's recent PlayStation 5 event, we have an exclusive that seems in line with the reputation of the franchise: the trailer shows that both 4K and 60fps are active, accompanied by heavy ray traced reflections. And in addition to the technical ambitions, the trailer shows Trial Mountain, a classic circuit chosen specifically to demonstrate the change in technology. After being guilty absent in Gran Turismo Sport, Trial Mountain returns after its last appearance in Gran Turismo 6 on PS3, but its origins go back to the very first Gran Turismo, released in 1997 for the first PlayStation. Each numbered chapter of the series included this circuit, so it is a good meter to measure the technological evolution of the Gran Turismo series, and today allows us to evaluate how far the team has gone forward with the number seven of the saga.

A lot was shown in the trailer, but the most curious thing is that Poliphony Digital has chosen a track not available in GT Sport, thus cutting out the comparison between PS4 and PS5. There is however an overlap in the car chosen: the Mazda RX Vision GT3 is the one chosen by Kazunori Yamauchi, and is available in GT Sport. In theory, most cars can be transferred in a similar way, simply by importing the GT Sport car models as they are. Many interior materials, seats, padded steering wheels, LEDs, and even rear view mirrors, are in fact identical between the two games. But GT 7 rendering has an advantage: the native 3840x2160 resolution of the images is a big leap compared to the PS4 Pro's 1800p checkerboarding.

The leap is evident, and the ray-tracing also makes a further difference. A look at the car in the garage reveals a great attention to the reflections made with ray tracing, a step forward compared to the ray tracing used simply for the shadows. Materials chrome, and the windows opaque reflect environments with an accuracy that we've never seen on consoles before. Each vehicle reflects the same details while we turn around its frame finished. And this is the crucial point. You need to specify that all these elements reflections run at a lower resolution, in the trailer, equal to about 1080p. This has the effect of giving to the portions of the screen look aliased within an overall image at higher resolution, with artifacts similar to those caused by checkerboarding. But, in spite of everything, there is a big difference for the better with respect to screen-space reflections of GT Sports, where the artifacts could interfere with the effects obscuring the reflective material. This is only an example of the way in which the PS5 can use the ray tracing while maintaining the 4K at 60fps, and the result is really amazing.

To see this content please enable targeting cookies. Manage cookie settings, The evolution of Trial Mountain, from the first to the last episode of the Gran Turismo series.

For what concerns the way in which the iconic circuit Trial Mountain has evolved to the chapter in the chapter, in the video above you will find an excellent comparative; the return of the circuit is significant for several reasons, but mainly because it is a complete remake of a pillar of the series. It is a path that has been improving thanks to the work of Polyphony that has best developed to take advantage of every time the new generation of hardware-PlayStation. But we ask more of what this trailer is representative of the final experience. After all, Polyphony Digital tends to take many years in the development of its titles, and often is completely transformed compared to the first reveal of the same. And there are some signs, in addition to what you see in this trailer, the team is experimenting with other ways to take advantage of new hardware.

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The study has already shown a played 8K and 120fps, and a version enhanced of the GT Sports in the event InterBee, 2018. The trailer of Gran Turismo 7 runs at 60fps without skipping a beat, but doubling the refresh rate to 120fps seems to be a higher priority for Polyphony, rather than increase the resolution. Any way the developer wishes to take, the trailer itself is a great show. It would certainly be great to have the performance mode and high resolution in the final product.

in Addition to this, the arrival of the new hardware brings with it a number of new expectations: there is a real wish list among the fanbase of Gran Turismo. What we have seen so far it seems more an evolution of the GT Sport, but with the power of calculation from 10.28 TF PS5 people want to see feature never implemented so far. A weather report is completely dynamic in action on the track, on the model of Project Cars, it would be at the top of the list along with a damage model, realistic. We are excited about the return of the classic career mode of Gran Turismo, but they are very much in demand even better road holding, a more advanced and cameras that follow the car.

The trailer will be shown on the PS5 still succeeds in its intent. The series has never seemed so beautiful, and Trial Mountain using his fame to show the feeds with the transition to 4K, with the new materials, and an implementation of the ray tracing. The question of largest remains when it exits the game. Polyphony tends to develop its games for three or four years (with the exception of GT5, which has required six years of waiting for the fan), and then based on the launch of GT Sport, which happened in 2017, maybe we'll see GT7 next year. There is no doubt that we will keep under close observation the development of the game from here at its output.





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