Call of Duty: Mobile, nine months later

Call of Duty: Mobile, nine months later

Index

Accessibility and interface Contents and options Gameplay and graphics Call of Duty: Mobile made its debut on iOS and Android devices exactly nine months ago, immediately reaching an ambitious goal: to change the landscape of shooters in the mobile sector.

Characterized by an excellent touch controls system, highly customizable and soon supported by the support for Bluetooth controllers, the game boasts a gameplay capable of resuming the mechanics that have built it over the years. extraordinary success of the franchise.

Beaten absolute blockbusters like Fortnite and PUBG Mobile with 250 million downloads, now in Season 8, how has the title produced by Activision changed over time?

Accessibility and interface

The first thing you notice when you return to Call of Duty: Mobile after a long time are the choices made by the developers in terms of access bility. Unlike Call of Duty: Warzone, which from this point of view actually leaves you perplexed with its more than 200 GB of disk space occupied, the shooter designed for iOS and Android uses a download system with watertight compartments, avoiding long waits additional downloads once the application is installed and leaving the choice of the user to obtain the maps that have been added to the package. Furthermore, the need to pull down further data dynamically adapts to the experience by stopping the downloads in case you are playing.

in Addition to these small but important attention, the interface has been enriched with many elements in correspondence to the addition of new options and modes, which has inevitably led to crowd to the home screen, so having to split into multiple screens, related to the main features of the experience: ranked games, multiplayer games and battle royale. Despite the huge amount of icons and shortcuts, Call of Duty: Mobile succeeds in the arduous task of not being too invasive in proposing the microtransactions , which can be evaluated to accelerate the progression in certain ways and of course for the purchase of season passes thanks to which the rewards get extra during the games. Are not, however, never obligatory: to play well without spending anything.

Contents and options

Maps and modes are clearly content that the developers of Call of Duty: Mobile focus to enrich the experience. Compared with the beginning the number of scenarios available is doubled, continuing to follow the philosophy of the revival with the return of some of the maps the most popular among the many fans of the franchise, some of which have relatively unusual for a shooter mobile in terms of size. The games do not become, however, never dispersed, the two factions in the race come into contact in the space of a few seconds, and so the rate remained rather sustained, to the benefit of the fun. On the front of the mode, there was no need to cut anything, even the huge quantity of users always online has allowed to the authors to make the most of every single conclusion, maintaining the path of progression that allows you to access new features as you level up.

Also on the front of the options you notice many details of great importance. The commands, which as mentioned above, work very well also in the connotation of the touch, can be customized in many different ways, starting from the two main settings and through the many adjustments related to the sensitivity of the stick. The whole is divided for each game mode, so you can adapt your style to the context, without the need to change something every time you switch from multiplayer games to battle royale, for example. Use a Bluetooth controller makes the experience much closer to that available on consoles, but for the absurd is a need for greater attention to options to avoid ending up with facilities and assistance which they become counterproductive when you have an input device real.

Gameplay and graphics

we Come then to the most important aspects: how it has evolved in the course of time the gameplay of Call of Duty: Mobile? The game has been launched after a long period of testing and being able to count on the great experience of the publisher, therefore, the original system remained intact, and after nine months is very good. Net of inevitable reductions as compared to the experience available on PC and console, the title manages to reproduce faithfully the traditional mechanical series, involving us in sequences fast-paced and spectacular. There is a balance problem? The question is legitimate, if we consider how easy it is to eliminate your opponents when you use a controller, although in reality users are divided according to the commands used. Certainly the developers have paid special attention to the netcode, and it is for this reason that the games proved so satisfactory: the shots arrive at the destination, you do not experience particular episodes of lag and, therefore, the frustration of an undeserved defeat is reduced to a minimum.

as For the graphics , the authors have obviously had to make sacrifices in order to preserve visual richness, a set of animations and fluidity, an aspect that's really fundamental. For this you can select from different presets of quality, or not to set the frame rate to 60 fps, as well as enable more graphics options that make more or less heavy work load of the GPU. The mode battle royale is necessarily the most challenging, and, in fact, on an iPad Pro do you often find yourself having to give something up to be able to enjoy a larger number of frames. The end result, however, remains valid and perfectly appropriate to the focus of the experience, which after several months is now consolidated and has not lost even a pinch of your enamel.





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