Fallout 76: Season 2 arrives

Fallout 76: Season 2 arrives

Table of Contents

New Season, New Rewards The Wasteland for All Legendary Talents Everything Else Just as we were about to start writing this piece, news with the same megaton power as an atomic bomb hit the whole world. gaming industry. Microsoft, with the beauty of 7.5 billion dollars, has acquired in full Zenimax Media, a company which also owned Bethesda Softworks. Thanks to this acquisition, an inordinate amount of studios already owned by the now former giant, officially join the Xbox Game Studios. If you want to deepen the subject and discuss it, we recommend that you read our article, fresh from publication.

Here we will talk more in depth about one of the ip that automatically becomes the property of the Redmond house: Fallout 76 . Almost two years after its launch on the market and thanks also and above all to the recent expansion Wastelanders, the multiplayer experiment of the famous post apocalyptic series has been able to recover various consents. Among other things, the arrival of the game on Microsoft's Gamepass, on which at this point it will remain forever, has prompted many players to give an opportunity to a better and improved title, much more than what has been told in these two years. The second season is upon us and with these lines we would like to introduce you to its news.

New season, new rewards

Anyone familiar with the seasonal structure now common to most online titles will have an advantage in understanding the current skeleton of Fallout 76. Basically every ten weeks the game undergoes a major update that reshapes some of the present aspects and adds new events and new rewards. What's important to consider when it comes to the Bethesda title is that everything introduced is absolutely free. It is possible to spend Atoms (virtual currency that can also be purchased through your bank account) to speed up some acquisitions, but nothing that changes the perception of the game.

Most of these implementations are available to users for the duration of the season: the second started last September 15th and will end in mid-December. Some of these rewards are then put on sale again in the course of the following season, to facilitate those who, for one reason or another, failed to acquire them within the time limit.

The second season is therefore brought as a dowry a new board, as always based on some story or a mascot from the world of Fallout, which is the background to a sort of goose game that is nothing more than a progression in levels. This time, you will ideally join Armor Ace and his Power Patrol in the fight for freedom against the fearsome Subjugator and his army of Red Vipers. By playing you accumulate S.C.O.R.E. and advances from the box. Each rank allows you to redeem a specific gift, ranging from the classic Atoms to exclusive skins, passing through a whole series of distinctive and unique game elements of the season.

Unlike the first it will be possible to immediately spend your own Atoms - 150 each rank - to advance the board, reducing the hours required to complete it. If this can push the usual conspiracy theorists to see us rotten, even where they are able to forget that literally every content in Fallout 76 is free, we can try to reassure them by saying that there will be no exclusive elements for those who pay hard cash. Everything to everyone, at most with different timings.

The Contaminated Zone for All

One of the big tweaks to the system that are introduced with patch 22.0, that is the second season, is precisely that relating to the new balancing of the Contaminated Zone. Fallout 76 has now two years on its shoulders, as well as a hard core of top-level players and others just starting out. This new update does nothing but adapt the encounters to the individual player, thus making sure that your friend with a thousand hours on Fallout 76 who is accompanying you in your first steps, can see your opponents at a level befitting his, so like the rewards.

This implementation, as immediate as it is fundamental, really changes the economy of the game, making it much more attractive to veterans the possibility of accompanying new players on their path, perhaps dispensing advice and speeding up the game. otherwise long and cumbersome apprehension of the neophyte. However, there is still a minimum and maximum level guaranteed by the different areas of Appalachia, but everything becomes more affordable and balanced anyway, pushing you to make a group in the best way.

Legendary Talents

Ad adding more meat to the fire are the legendary talents. As any Fallout 76 player knows, the skill system is all about acquiring S.P.E.C.I.A.L. and on equipping the relative cards, which give both active and passive effects.

Once you reach level 50 you stop being able to increase your stats and just keep accumulating new card packs, so you can modify your build when needed. The new update will unlock six additional slots, precisely legendary, to which you can apply equally unique cards and which can be increased in rank several times by spending Talent Coins.

These are a new currency that will be donated to player in different ways and that you can accumulate until you have the chance to make your legendary talents real portents. Recycling the normal cards, based on the rank, will give you a certain amount of coins, moreover it will be possible to accumulate a good amount of them once you reach level 50.

The progression relating to the Legendary Talents is retroactive: in practice if you already had a character at level 150 you would have already unlocked four of the six available slots. As if that weren't enough all of this is tied to your account. This means that having a high-level character will allow you to create a new alter ego already equipped with a slot.

Everything else

These we have told you seemed to be the main points of a work in constant growth and that has transformed Fallout 76 from the initial rough laboratory into a more than flourishing reality. We always expect that even the most skeptical, even more thanks to the possibilities dictated by services such as the Gamepass, can get off the bandwagon of preventive judgment and test first-hand an experience that, in a group and alone, can give many hours of fun to the Fallout, more than a few main chapters of the series.

We could continue by talking about the daily events, the weekly ones, the possibility of constantly repeating some high-grade activities to accumulate SCORE points, as well as many other small balances inserted with this season 2. What we really care about is making you understand how Fallout 76 has improved and matured, probably better than we could all believe in the beginning.





Powered by Blogger.