Ubisoft canceled a Dragon Age designer RPG because it was worse than Tolkien

Ubisoft canceled a Dragon Age designer RPG because it was worse than Tolkien
Among the accusations made by Jason Schreier to Serge Hascoët of Ubisoft there is also that of having canceled a RPG on King Arthur created by Mike Laidlaw, the designer of Dragon Age. The reason would be that the famous designer had failed to meet the unrealistic expectations around the project: that is, to create a fantasy universe better than Tolkien's.

Of course, if we compare these accusations with those of having had predatory behavior and vexatious during his years in Ubisoft, the new accusations made by Jason Schreier, now signed in Bloomberg, seem to be rosewater.

In fact, the colleague claims to have discovered why the company took on the design of Dragon Age Mike Laidlaw at a high price and then let it go after a few, unsuccessful years. The reason would be Avalon, a fantasy role-playing game that should have been set in the days of King Arthur.

The real problem is that Serge Hascoët had set a rather ambitious goal for this project: to create a fantasy universe able to be better than that of JRR Tolkien. Yes, they had to do better than the writer of The Lord of the Rings and The Hobbit, unanimously considered one of the most influential authors ever in fantasy and perhaps not only.

With a similar objective, Mike Laidlaw could only fail and not pass the quality control imposed by Serge Hascoët. According to Schreier, this goal was imposed by Ubisoft's creative director to sabotage the project. A thesis also supported by the fact that he rejected all the proposals and objections made by the former Dragon Age designer. A situation that lasted for a while, forcing Mike Laidlaw to leave Ubisoft after just 14 months.

The story of Schreier understand the power of life and death of a project in the hands of Serge Hascoët. A power that, however, may lawfully fall within the duties and powers inherent to the role he held in the future.

Ubisoft and its CEO Yves Guillemot has already apologized for the behaviour of Serge Hascoët, and this anecdote goes beyond the framework of a person, definitely domineering and difficult to manage. The figure of the creative director will still be remembered long, both for having led the publishers of the match at its peak , both for the behavior, at least matt kept behind the scenes.

Returning to the game: I would have liked a GdR set at the time of the knights of the round table?


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