The most significant trends of the generation

The most significant trends of the generation

Index

Reboot, remake, but few new IPs The consecration of indies, virtual reality and 4K Cloud gaming and the growth of free-to-play online services, prize funds and microtransactions Incomplete games at launch and Open World With the new generation of consoles at the door, the time has come to draw conclusions on what have been, for better or for worse, the most significant trends of what is about to greet us. We speak of trends relating to all those aspects that characterized this gaming era, and which in our opinion are indicative of certain changes (in some cases still ongoing) within the entire electronic entertainment industry and in tastes and in the habits of gamers.

Reboot, remake, but few new IP

One of the most evident phenomena of this generation of consoles was surely the reproposing of old titles both in simply remastered form, both of real remakes that in some cases have even reset a series. Some of these operations were designed only to minimize risks and get easy money. Others, however, have proved to be "necessary" to restore life to a series bogged down on itself, or to a franchise in obvious creative difficulty. And it is undeniable that some remakes, see Tomb Raider or Resident Evil 2, just to name a couple, have hit the mark in this sense.




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