The Last Of Us 2, when cinema comes into play

The Last Of Us 2, when cinema comes into play

Contents

How much does directing influence in The Last Of Us 2? At the basis of the theory: the concept of hybridization A question of character The identification push The cinema in the world of The Last Of Us 2 A sequence plan to rule them all Cinema or video game? Video games are constantly afflicted by a very stringent comparison term: that with the world of cinema.

For years, players, developers, experts, even theorists and critics from other disciplines have wondered how much these two media have in common and how far you can go to consider them similar (or even equal). Thematic, this, that with the arrival of titles such as Uncharted 4: End of a thief, God Of War, Death Stranding and, freshly released, The Last Of Us 2 returns to ignite various fields of study, most often leading with unsatisfactory results.

It is probably a matter that will take several years before leading to a perhaps multifaceted, but at least orderly, vision of this situation (if it ever gets there). Far be it from us to want to find a solution to this dilemma here and now: we prefer to examine, in fact, the latest Naughty Dog title and look for those points of contact with the cinematographic medium (and, why not, also television), ranging between theories , technical analysis, quotes and digressions regarding related subjects. Let's go into this cinematic analysis of The Last Of Us 2.

The following article contains relevant spoilers regarding the main story of The Last Of Us 2. We therefore advise you to continue reading only if you have completed the game.




Powered by Blogger.