Destiny 2: player banned for racism, he had achieved a record in the Vault of Glass

Destiny 2: player banned for racism, he had achieved a record in the Vault of Glass

Destiny 2

The Vault of Glass, well known to fans of the first Destiny, returned to Destiny 2 yesterday, May 22, 2021. Within a few hours, teams from all over the world set to work to complete it. The world record went to Clan Elysium which took 1 hour, 43 minutes and 55 seconds. Second place went to another team, who needed 2 hours, 24 minutes and 16 seconds. The players are then celebrated on an official leaderboard. The second team, however, is made up of five players, not six: why? Because one of them was banned for racism.

After the completion of the opera and the appearance on the leaderboard, in fact, players from all over the world could see that one of the members of the second team was calling "# BlackLivesDon'tMatter ". Obviously it's not an acceptable name and Bungie Senior Community Manager - Dylan Gagner - said that "this goes against our rules of conduct. The player in question will be banned. Please also report any such names via the platform. ".

Bungie's response was quick and effective thankfully. Development teams are fighting more and more fiercely against racism: an example is Rainbow Six Siege which automatically bans anyone who writes a racial slur in the chat.

Moving on to more cheerful news, here are the dates of the official crossplay beta announced by Bungie.

Source Did you notice any errors?

Destiny 2’s Reborn Vault Of Glass Is An Unequivocal Hit

Vault of Glass


Well I was up very, very late last night, not because I was stuck on Templar or Atheon, but because I missed the entire day one of Destiny 2’s reprised Vault of Glass arrival due to a wedding. So instead I watched the World’s First finish and some of the runs of my favorite players, as well as gauged the community reaction before I jump in myself this week now that contest mode is about to deactivate.

Everything seems to point to a clear fact: this is a pretty big win for Bungie, who managed to balance the extremely tricky idea of bringing back a beloved, classic Destiny raid, updating it to still pose a challenge in the current sandbox, while retaining the nostalgia.

In general, the vast majority of Vault of Glass is the same as it was. Yes, I was a little disappointed there were no surprises tying it to the current Vex season, nor any unlocks after, but the Vault exists outside of not only space and time, but also Destiny’s season pass, as this will be the game’s first free raid for all players since Bungie content vaulted five free raids with Beyond Light. So I supposed being disconnected does make some amount of sense.

The main change made to the raid, among other minor ones like Wyverns and Overload Minotaurs, is an evolution of the Oracle mechanic from the first game in both the Templar and Atheon arenas for all those segments. Rather than simply destroy Oracles when you see them, you now have to listen to the “Vex song” and see in which order they appear, and destroy them in that sequence. It’s a simple twist but one that really makes encounters like Templar more challenging, and is a final spin on Atheon that made that fight as thrilling as any other brand new boss battle we’ve seen for the World’s First race.

Vault of Glass


It continues the tradition of Destiny 2 wanting a lot of communication among raid teams, and callouts are beyond key for this mechanic. In Atheon’s throne room in particular, teams struggled with figuring out the proper ways to identify the oracles (close! Sorta close! Super close!) and that’s something the community may have to settle on terminology for going forward.

The World’s First contest mode/challenges races went relatively smoothly. I know there were some error codes and there appears to be a slate of bugs relating to the Relic not working when it seems like it’s supposed to be, so that may need to be sorted. I didn’t see anyone knock Atheon off the edge, which Bungie warned teams not to attempt ahead of time.

The loot has been updated in terms of functionality, though not aesthetics. There is a slate of VoG-specific mods that may not be that important at the moment, but will certainly be key once Master Mode rolls around in a few weeks. As for the gear, it’s all classic. No updated designs, at least until “Timelost” versions get here. And no more fixed rolls either, as classics like Fatebringer, Vision of Confluence, Found Verdict and others all have lots of mixes of Destiny 2 perks, including both some of the new ones from this season, and one brand new one, Rewind Rounds, something specific to VoG weapons which can refill your magazine based on weapon hits.

Vault of Glass


The race yesterday did have the vibe of a traditional World’s First, and the team that cleared it before anyone, both the first time and with the challenges, Clan Elysium, I believe was a team made up of players who had never played the original VoG at all. You saw loads of Vault of Glass veterans struggle with the new mechanics and the challenge modifier, paving the way for a “young blood” win here. Though now things are about to get much, much easier with challenge mode lifted and the “normal” raid being open for everyone. Challenges and Master Mode are coming later, however.

There are a thousand ways bringing back Vault of Glass could have gone wrong for Bungie, but it avoided all those timelines and we have arrived in one where this was, in fact, quite a good idea and went off mostly without a hitch. If this is the standard Bungie is setting for the return of old raids, absolutely, let’s see them all.

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