Super Mario 3D All-Stars | Review

Super Mario 3D All-Stars | Review
Fun! If there is a word with which Nintendo's vision for almost a couple of decades can be defined, it is precisely that: fun. The Kyoto giant is not interested in teraflops, super-fast SSDs or constantly creating new characters ... Nintendo is simply interested in finding original ways to entertain, using characters, now iconic, who pull with their charisma the various productions that the Kyoto giant releases on a regular basis… and the latest Direct dedicated to Mario's 35 years, has remarked once again. Just think, for a moment, of Mario Kart Live Home Circuit to understand how Mario, as well as Link and all the other icons of the great N, are just a means to convey ideas aimed at simply having fun. You are probably wondering why such a long-winded hat at the opening of the Super Mario 3D All-Stars review ... the answer is actually very simple: put aside the rogue nostalgia, the memories of youth and the "seniority of service ”That afflict the three titles collected in this anthology, the only real constant in all the hours spent in eviscerating Super Mario 3D All-Stars was just having fun. The pure, genuine one, not conveyed by dizzying graphics or absorbed by the desire to entertain through complex and compelling narratives.

And it is precisely this important element that has made us think more deeply about how Nintendo has evolved, over the years, into a reality that is impossible to compare to its famous competitors ... a company that, like of a videogame Disney, plays in a championship where she is the only competitor in the race, precisely by virtue of an immoderate search for entertaining in a simple and intelligent way, through icons, and universes, imprisoned in a context devoid of time and space that move the players' most childish and genuine emotions.





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