Carmilla - The Kiss of the Vampire: the review of the game book

Carmilla - The Kiss of the Vampire: the review of the game book
There is no two without three: even the third game book published by Watson edizioni, like the first two, is inspired by a classic of Victorian literature to give life to an interactive work.

This time it's up to Carmilla , a gothic tale by Le Fanu, whose protagonist is an attractive vampire, particularly attracted to female prey. The work is undoubtedly less known than "Jekyll and Hyde" or Sherlock Holmes, but no less valuable; the author particularly appreciated Le Fanu's story, so much so that he transformed it into a mammoth game-book of 500 paragraphs - or rather, two game-books of 250 paragraphs each.

The heir of the Horror Classic

The great peculiarity of "Carmilla - The Kiss of the Vampire" cannot escape the reader: the volume has two covers, similar but different, which frame two distinct adventures, depending on the direction of reading you intend to give to the game book.

On the one hand, a young blonde girl stands out on the cover, with an intelligent and resolute gaze: it is Laura, whose adventure will be discussed in section A. Turning the volume upside down, we will find ourselves in front of a seductive brown-haired girl, Carmilla, to whom section B of the book is dedicated.

The most experienced readers of librogame will immediately recognize the author's intention: to Brennan's Horror Classic series, published at the time by EL, the game book contains two opposing adventures, to be experienced respectively as Laura and Carmilla, in a challenge between girls.

If in Horror Classic the system game was a little cumbersome, as it required to range between paragraphs of action (Act) and place (Loc), everything is much simpler and more natural in Carmilla.




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