Subnautica: Below Zero: This is how you build the perfect base

Subnautica: Below Zero: This is how you build the perfect base

Subnautica

Life in the eternal ice can be quite exhausting: Not only the animals and the weather, but also your body itself want to kill you - at least if you don't regularly soothe it with a hearty meal of fish. In our construction guide for Subnautica: Below Zero, we explain how you can build a perfect base in the survival game. On the one hand, we consider a layout of your habitat that is as practical as possible. On the other hand, we choose locations that are as worthwhile as possible, because not every location is equally suitable. Last but not least, we will explain the different systems that play into the basic construction in Subnautica: Below Zero, but are concealed by the game itself. With a construction tool in hand and an exact idea in mind, you can really enjoy the release of Subnautica: Below Zero. So get on with it - the researcher is herself!

Table of Contents

Page 1 Subnautica: Below Zero: How to Build the Perfect Base - Page 1 1.1 Subnautic Below Zero: Building Guide Basics 1.2 Subnautic Below Zero: How does the hull integrity work? 1.3 Subnautica Below Zero: What to do in the event of water damage? Page 2 Subnautica: Below Zero: How to build the perfect base - Page 2 2.1 Subnautica Below Zero: Energy supply of the base 2.2 Subnautica Below Zero: The function of energy transmitters 2.3 Subnautic Below Zero: The most important components for your base 2.4 Subnautica Below Zero: Basic tips for advanced users Page 3 Image gallery for "Subnautica: Below Zero: How to build the perfect base"

Subnautic Below Zero: Building Guide Basics

If you jump into the cool water of 4546B at the beginning, you have to use your landing capsule, a manufacturer and a single locker. Even this modest dwelling makes your existence much easier for you, because Subnautica regulates its death mechanics in a simple way: Whenever you leave your base, your inventory is saved. Should you subsequently die, you have to pick up your lost items at this location and continue on.

Whoever leaves his base automatically saves the state of his inventory. So just in case, you should unload your treasures in the base after each expedition! Source: PC Games Important: Return to your base after every supply expedition, clear everything out and leave the base again.

In this way, you can be sure that your treasures, which were painstakingly torn from the ground, after a mishap Do not be stared at by octopus sharks at the bottom of a 600 m deep trench. Access to your base is also very easy and quick: Instead of sitting in airlocks for minutes, Robin opens her individual hatch and then closes it again behind him. The whole thing ignores things like water pressure and pressure equalization, but is worth pure gold for the unhindered flow of the game. So don't worry about the best position for entrances and exits. As long as you can enter and leave your base, everything is fine.

The hatch represents the standard access, which gives you access to your base with a simple movement. It can be attached to almost any exterior wall. The diving dock will be discussed in detail later and is actually intended for the maintenance of your vehicles. A nice side effect is that you can use the "moon pool" of the dock at any time to enter and exit the base without using one of the hatches. Those who leave their base through the diving dock also save their inventory. It is only important that you leave the base and not that you use a hatch. Source: PC Games All-clear: If you use the dive dock to enter and exit the base, your inventory will also be saved! You have to explicitly

NOT go through a hatch, it is enough to secure your inventory when you enter your base or a vehicle. We have tested the whole thing extensively in all variants.

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Subnautica: Below Zero - Beginners Tips in the Survival Guide

Beginners Guide to Subnautica Below Zero: You will find tips and tricks for starting the game in the survival guide to the survival adventure in ice water. var lstExcludedArticleTicker = '1371961,1371670,1371215,1370417'; You can get your first construction tool in the Twisty Bridges at coordinates -252 -124 -248 or on Delta Island. Just search the destroyed habitats and you will find all the tech fragments you need.

Subnautic Below Zero: How does the hull integrity work?

When you pull out your construction tool for the first time and build one habitat space after the other, you will have noticed that various components decrease or increase your "hull integrity". Anyone who has visions of horror in front of bursting walls and pouring water is in the right place! Almost everything that you find under the tabs "Components" and "Interior elements" has at least a small influence on the hull integrity of your base. In general, you should proceed according to simple real-world logic: Components with a lot of steel and reinforcing struts increase your shell integrity, while glass components always reduce your shell integrity; The same applies to the interior of your base.

The horror vision of every hydrostaticsist: Many glass components in a heap let the shell integrity of your habitat drop rapidly. If you want to look out the window, you build in shallow water. Source: PC Games Below you can see the basic modifiers, arranged from the largest mali to the largest bonuses:

Habitat component and integrity modifier

Large glass dome -8.00 Diving dock -5.00 Large room -4.00 Observatory -3.00 Multi-purpose room glass dome -2.00 Water filter machine -2.00 L-glass segment -2.00 I-glass segment -2.00 Multi-purpose room -1.25 T-segment -1.00 L -Segment -1.00 Window -1.00 X-Segment -1.00 I-Segment -1.00 Scanner room -1.00 Control room -1.00 Hatch -1.00 Vertical connection -0.50 Room divider +0, 20 Foundation +2.00 Bulkhead +2.00 Reinforcement +7.00 When it comes to the exact calculation of the envelope integrity, we are of course happy to assist you. You start with an envelope integrity of 10 points, which is positively or negatively influenced by components. You want to avoid slipping below a hull integrity of 0, otherwise more and more leaks will form until your base is completely full. The crux of the matter is that the depth of the ocean in which you build your habitat also has an impact on the structural integrity. The whole thing is called a "depth modifier" and is quite easy to calculate.

In the Shallow Twisty Bridges there is a multiplier of 0. A large room with hatch and glass roof ends up with a shell thickness of +1 - no problem ! Source: PC Games Warning: From this point on, a lot of numbers follow! Just skip this part if you are not interested in the internals of the integrity calculation. But you know us, we either devote ourselves entirely to a game or not at all.

Above the surface of the sea: The calculation is exactly the same as in the first part of Subnautica. This means that if we take the depth "d" and the depth modifier "M", then for a base above the sea surface if d <= 0, M = 0. In other words, no modifiers are used and no water breaks if there is a loss of integrity into the habitat.

At a depth of up to 100 m: The rule here is that the normal bonuses are applied without the modifier leading to major changes, i.e. if 0
Deeper than 100 m: Now it gets interesting! After 100 m the depth multiplier increases by 0.001% with every meter. The corresponding formula says, if d> = 100, M = ((d - 100) / 1000) + 1.0 - these are admittedly a lot of numbers for a very simple concept. Warning, written in big and bold letters: THIS ONLY APPLIES TO MALI! The BONUSES obtained through reinforced components ARE NOT MULTIPLIED, so you have to build a real bunker of a habitat in deep-sea trenches.

In the Fabricator Caverns there is a multiplier of x 1.8, which makes the shell thickness far in the negative Lets shoot area. So your viewing platform is full of water - and the Thanatos Leviathan at the top left is already looking very hungry! Source: PC Games A simple table in terms of depth multipliers would look something like this:

Depth multiplier

* <= 100 mx 1.0

200 mx 1.1

300 mx 1.2

400 mx 1.3

The whole thing is for illustration purposes only and keeps on going. It is important that the formula can of course also be applied to uneven depths. For example, if you want to build a base at a depth of 548 m, you have to work with a depth modifier of x 1.448. Brief all-clear: The Fabricator Caverns are the deepest point where you can still sensibly build a base and they are at a depth of around 900 m, which brings a modifier of x 1.8 that can be managed. In the void the sea floor drops to a depth of 3040 m, which would bring a modifier of a murderous x3.94 with it - but since the void chelicephali dismantle everything that is in the void, this remains a pure thought exercise.

As bad as glass components are for the integrity of the envelope, the bulkheads and foundations are good. Let the bulkheads stand open - the only important thing is that they are in place and ready for use! Source: PC Games As bad as glass components are for the integrity of the shell, the bulkheads and foundations are good. Let the bulkheads stand open - the only important thing is that they are available and ready for use!

We see two things in particular from this overall calculation. First: If you like to enjoy a good view, it is best to build in areas or over 100 m depth, because there is hardly anything that makes your base as unstable as glass components. Second, foundations are your friend. There is no reason not to lay a foundation before building, so be patient and build your habitat on solid ground. The added bonuses offer your base a large cushion of stability. Scots (the doors, not the compatriots) also add up very quickly when it comes to the integrity of your shell. Reinforcements are generally a good idea, but they help especially with quick emergency stabilization when the water is already shooting into your living room.

Subnautica Below Zero: What to do if water damage?

Speaking of emergency stabilization: At some point you will make a mistake and the Arctic will visit your habitat at high speed - at least the liquid part. In the case of a hull breach, two things happen at once in the game: A leak appears somewhere in your base that floods all connected parts of your base with water. In addition, the calculation of the remaining hull integrity runs continuously in the background. This means that if you do nothing, more and more leaks will appear, which will fill your base with water faster.

Once the base starts leaking, it will fill up at high speed. In this case you have no choice but to move into your sea lane and first of all balance the integrity. Source: PC Games If you, as a clever researcher, have installed a couple of bulkheads in your base, these will stop the water and save part of your base from drowning - at least as long as there are no leaks on the other side of the bulkhead. But don't panic, because the calculation runs in the background in this case too! When enough structurally weak spaces of your base have filled up that the bulkheads together with the outer wall practically form a new, self-contained base, the pressure levels out again. This means that from this point on you have a base half of which is under water ... but at least you can still move around at least in part of the habitat without any problems. Would you like an example? For example, if you cover a large room in your base with an envelope integrity of 5.00, which already entails a penalty of -4.00, with a glass roof, the penalty skyrockets to a murderous -12.00. If you have bulkheads in all the corridors and you are very lucky, the large room will fill up first, removing the penalty of -12.00, so that your base comes back to 5.00.

Reinforcements, how they can be seen here in the picture, secure your base per piece with a whopping bonus of +7 against loss of integrity. Especially place them in large rooms like the diving dock to get as much stability as possible. Source: PC Games Important: Even with a base stabilized by bulkheads, it is not enough just to plug the leaks. You have to bring the integrity of the shell above 0 in order for the water to be pumped out.

There is nothing better than adding reinforcements to stop the water ingress. As you can see in the table above, with each construction these things improve your hull integrity by a whopping +7.00 points. The disadvantage is that you cannot of course attach windows to a reinforced wall. But hey, still better than swimming to your bed! Reinforcements cost 1 lithium and 3 titanium, so make sure you always have a good supply of these two minerals in stockpile for emergencies.

Oh, oh ... in such cases, repairs are only called for when you have stabilized the hull integrity or you will run from one leak to another. Source: PC Games For repairs, you take the appropriately named repair tool at hand and mend, inside or outside, all the leaks you see. The moment both the hull integrity in the positive range and all leaks are plugged, the so-called bilge pumps of your habitat automatically start and remove the water from every area of ​​your base.







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