Xbox Series X, Phil Spencer speaks: fluidity and higher and more stable framerates


Xbox Series X, Phil Spencer speaks: fluidity and higher and more stable framerates


Recently, Phil Spencer, the face of the Microsoft gaming division, was a guest in a podcast conducted by Reggie Fils-Aimé, former President of Nintendo America.

Given the approach of the launch of the next gen, Xbox Series X and the news related to the next green-flagship were inevitably among the topics of conversation. During the meeting, in particular Spencer shared some interesting statements related to the news coming on the fluidity and framerate front.

"It is difficult to explain the feeling generated by playing on a console on which the framerate is higher and more stable. The fluidity [of the Xbox Series X games] is something that, simply, it is impossible to understand by showing it in a video. How can you show the sensation produced by something? - he began - We are a point where the immersiveness perceived through fluidity and other such things is on the same level as that offered by the visual abilities we have. How to share it with the public in the present world? ".

< br>
Recently, the Microsoft team also highlighted the great importance of backward compatibility support on Xbox Series X and software content coming to the console. Not just hardware innovation, therefore: the Remond House has promised a historic line-up from Xbox Game Studios.





Powered by Blogger.