The Last of Us Part 2: Naughty Dog goes up in the chair - technical analysis


The Last of Us Part 2: Naughty Dog goes up in the chair - technical analysis
In each generation, prestige exclusives are among the most anticipated games by console owners. They are expensive and large-sized projects, designed to push video games beyond the limit and show something new thanks to maximum production values ​​and state-of-the-art technology. Among the most famous studios engaged in such operations there is certainly Naughty Dog, and The Last of Us Part 2 does not disappoint the very high expectations. Hidden beneath the post apocalyptic facade is a splendidly realized experience: it is a game that applies all the lessons learned from the previous studio titles and is simply their most ambitious project. But what does that mean exactly?

When we talk about the most ambitious title, we also mean that from a technical point of view it is difficult to isolate completely new or never seen technologies. With TLOU2, we have exemplary execution of the studio's know-how down to the smallest detail, plus an in-depth exploration of other concepts only tangentially touched on in the past. For example, before the embargo expired we could not talk about one of the most important aspects of the production: the vastness of the settings that clearly takes inspiration from the design of Uncharted: The Lost Legacy, but takes it to the next level. The rendering of characters and environments has been improved on all fronts, while behind the scenes the mechanisms that regulate the game have been filed to give us a more enjoyable and fluid experience.




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