Technical analysis for GT5 Prologue

Technical analysis for GT5 Prologue
Since its first appearance, the Gran Turismo series has established itself as a synonym of excellent graphic performance and the most sincere love for detail. The transition to the new generation represented by PlayStation 3 seems to be inexplicably slow, so much so that it has to give its aficionados that "content" called Prologue. Although the game has already been marketed for some time, Digital Foundry geeks have not been able to resist the temptation to check its technical peculiarities.

The game runs at a resolution of 1280 × 1080 progressive, and has already earned a place of honor among the aesthetically most valid titles of the current HD generation. Apart from the kinematic phases that precede each race, in which you don't even manage to keep the 30FPS stable, the game still manages to perform in remarkable performances. By viewing the high definition video that we propose to follow, you can enjoy a resolution of 1080p with 2xMSAA, that is a multisample antialiasing that does damn well its job. At the lower 720p resolution, the game even manages to show off a 4x MSAA, stuff that very few other titles can boast on PS3. The introduction of damage to the cars (feature invoked loudly by the fans) will certainly complicate things, but we continue to have enormous confidence in the skills of the Polyphony team ... and good vision!





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