PS5 between power, graphics, SSD and nextgen functionality: Quantic Dream speaks


PS5 between power, graphics, SSD and nextgen functionality: Quantic Dream speaks


In an interesting study published on the Quanti Dream blog pages, several developers of the French software house of Detroit Become Human discussed the PlayStation 5 nextgen potential to offer their point of view on graphics, SSD and functionality of the future Sony console.

In ideally retracing the various videos that characterized the event on the PS5 games of 11 June, the trio of developers formed by Jean-Charles Perrier, Angeline Liot and Ronan Marchalot illustrated the point of view of Quantic Dream on the nextgen vision outlined by Sony with the reveal of the PS5 design and its first wave of titles.

As technical director, Perrier explains for example that he is "very excited! From a technological point of view he is rather interesting, I have seen very nice things, including the use of Unreal Engine 5 which seems to work very well. It is a new generation of hardware and it will take time for the developers to know how to fully exploit their capabilities, but for sure I already see great potential! I'm also curious to see the different console models, how they can be positions, the specific differences between the versions with or without a reader and similar things. Ultra-fast SSD is also great news for me! I think it will be a real leap forward in the quality of future games. This means making games with many more graphic details than we have had to date, even in the PC environment. But I repeat that it will take a few years to manage a much greater power than the current one, the change will not be immediately visible in a very significant way ".

To the words of Perrier is echoed by the statements of the developer unit head of animation , Angeline Liot, in reporting that "I expect that the next generation transpose in the games what we see in the film for a long time, namely a photo-realistic rendering that goes beyond the 3D appearance of the game. What I want to see on my TV are the little details that bridge the gap with reality, such as smoke, dust, or the sounds more vivid. Everything that helps to immerse ourselves more deeply in the experience."

Also the chief developer of the 3D engine , Marchalot, reflects on the potential of PlayStation 5, and explains that "the SSD is lightning fast PS5 is a strong argument, as we have seen in Ratchet & Clank Rift Apart in which the exchange of the different environments is done at a pace that is truly breathtaking! It is the only game of this presentation that seems to take advantage of to really this new functionality for the purposes of gameplay. As a developer, is the reduction of loading times for the aspect that I think will mark the biggest change, both for ourselves and for the players, especially with the graphics engines of the securities in the open world. A game like GTA 5, for example, must not use any subterfuge to manage the transition from one character to another because it will happen at the speed of light. And for the development of the games themselves, this will be really useful, because our test team is not dovrammo to spend long periods of time in front of loading screens" .





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