Desperados 3 | Review, a return to the glorious past


Desperados 3 | Review, a return to the glorious past


In 2001 Spellbound Entertainment, a German development company also known for Arcania: Gothic 4, released Desperados: Wanted Dead or Alive. As is well known, this is a real-time strategic with markedly stealth traits, based exclusively on combat and the achievement of mission objectives, through a progressively more demanding challenge.

The progenitor of this genre, or rather subgenre, Commandos remains: Behind Enemy Lines, born in 1998 and protagonist of a videogame trend that depopulated among the PC users of the time. Personally I have always preferred (albeit with hamletic doubts) the dusty Desperados, mainly for sentimentality towards all western products. The brand - after the half failure of the second chapter, although courageous in proposing a hybrid gameplay between the management with a top view of the party and completely three-dimensional phases - is finally back on the screens of fans with a prequel that knows a lot of revival.

We reviewed the game with the following PC: GPU: GTX 1070 MSI MOBO: ASRock Z77 Extreme4 RAM: Corsair Vengeance LPX 16 GB DDR4 CPU: Intel Core i7 8700 Mouse: Razer Basilisk V2 Headphones: Razer Kraken Monitor: HP 25x TN Gaming Monitor

Old dear wild West

Desperados 3 is chasing the glories of the past. I say it now, to make things clear: the game does everything to recall the first chapter, starting from a classic gameplay (old school, old school players would say), without giving up the comforts of the 21st century. I also point out that, after the Spellbound failure, taking over the saga is the well-known Mimimi Games, developer of the excellent Shadow Tactics.

The game, that can be seen already from the mission-tutorial, is a prologue: a choice certainly mischievous , which allows them to wander in the vast array of scripts western without to engulf a plot made complicated by Desperados 2, on the other, is not devoid of some of the protagonists of the iconic series. The user must then follow John Cooper, Doc McCoy, Kate O'hara and the new entries Hector and Isabelle in a (classical) story of revenge and intrigue, to solve with the usual guns steaming. The plot, while not shining for originality, it is pleasantly enhanced by a good characterization of the characters and, above all, from an English dubbing exceptional in terms of interpretation and accents. For the less English-speaking point out the presence of the subtitle in Italian, that will be surely appreciated. As always I immerse myself too much in the narrative issues, is enough to know that the story does its job, holding dearly the true highlight of the production, i.e. the gameplay .

The great advantage of this Desperados 3 is the ability to offer features and systems of the game basically already seen and digested, but with an appeal cool and in step with the needs of today. The game features visual guides that mingle directly with the landscape or with the objects in the scene, reducing to a minimum the interaction with the long-winded “diary” of the game (which are still there, but that really very little). At the same time, with a return to the style of the isometry , the player has available a large number of skills and commands, all can be activated either via shortcut or through mouse clicks. Finally, it is introduced a system of retention of the shares that each member of the party can do, in order to act at the same time, but without having to ask efforts erculei to the player.

Gunslingers reactionary

Very pleasant, even if reduced, as always, to sequences rather call on the intercom but also the environmental interactions , numerous enough and well integrated with the maps of wide-ranging, which often leave enough freedom to the player, especially in terms of the choice of different objectives and approaches. Of course, as I have already amply stressed, Desperados 3 does nothing to innovate, embracing in its entirety the prerogatives and peculiarities of the genre. The maps then are the levels at increasing difficulty, full of secondary roads, elements of interaction binary, unfriendly characters with defined characteristics (and practically free AI stand-alone), and objectives standardized . In spite of the huge number of skills that you use (and the objective complexity of managing the party to complete), the only real risk is to “open their eyes” and realize that, basically, Desperados 3 is a beautiful game for couples . Fortunately, the great diversity of maps, the settings, the characters and their pleasant characterization during the game make it impossible to break the magic.

Technically Desperados 3 he completely abandons any pretensions of three-dimensionality, with a sponge evident with respect to the second chapter. Personally, I think that the exchange of witness wanted to emphasize the glories of the first title, which ranks as the worthy successor of the time of maximum shape of the brand. It demonstrates both the decision to develop a prequel , is an approach to the game basically classic . A classicism that is also apparent visually, with the stylistic choices definitely refer you to Wanted Dead or Alive . Although it is not present, the tract almost to the pencil of his predecessor, turning towards digitizing more heavy, Desperados 3 shows with smooth lines and soft and the colors very warm. Despite this, the final output is still “realistic” or at least plausible , able to withstand both the most light-hearted ones more voltage. To help also comes with a soundtrack quality, perfectly integrated with the narrative and the carrying out of the actions of the game more excited. Finally, a big applause to the general fluidity and ease of input and the rendering of the PG: in a game of this kind is essential and are pleased to say that there is really not so user friendly as this Desperados 3 .





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