The Esports Industry and What Competitive Gaming Is About


Introduction to the Global eSports Industry

When esports first started, it was referred to as the subset of the sports industry. But, over the years, the industry has continued to experience tremendous growth with constant technological advancement. Today, the esports industry stands alone; not a subset of sports but exists within the intersection of sports and technology. However, its growth over the years has made it one of the most lucrative industries globally.

Today, esports like what you have on parimatch.in/en/e-sports is a leveling ground for gamers to play competitively virtually. The esports industry does something like the sports industry that separates it from the sports industry. It creates a platform where players can actively participate in games as though they were in real-time. With technological innovation, the industry has carved out a space for itself outside the traditional sports industry.

According to records, esports has over 400 million people watching online and offline. However, its motive isn’t to compete with the traditional sports industry. But, esports viewers continue to challenge sports viewership. This article explores the basics of esports and other notable things about the industry.

 What Is eSports?

eSports is nothing really different from the regular sports we are used to except that it happens virtually. From its name, it implies sports that take place electronically, on a digital device. eSports is equivalent to sports games, but what differentiates it is the game pattern. While sports games are held in physical events, esports are hosted virtually with viewers watching players compete.

You’ll find traditional sports games like FIFA and NBA2K on esports. Other core esports games are League of Legends, Dota, and Counter-Strike. In esports, players participate by streaming themselves playing or joining an organization to compete for prizes. On the other hand, fans watch their favorite teams compete and win tournaments virtually.

Esports are sports done on a virtual ground. Its ability to exist this way is aided by technology. Due to this, the industry continues to embrace more growth because it exists within a “limitless” space.

Popular eSports Games You Should Know

In esports, popular games are ranked, and the ranking changes each month. Yet, some games appear on the list of the most popular esports games. Some of these games are;

       League of Legends

       Dota 2

       Counter-Strike: Global Offensive

       Hearthstone

       Heroes of the Storm

       Overwatch

       World of Tanks

       StarCraft II

       Street Fighter V

       Super Smash Bros. Melee

It might surprise most people, but the most popular games in esports are not even the traditional sports like FIFA. Popular esports games are multiplayer online battle arenas, real-time strategy, and first-person shooter games.

The eSports Landscape: Who Are the Parties Involved?

In the esports landscape, there are several parties involved. Below are the major parties that comprise the esports industry.

1.      Players

The players play an essential part in esports. Players have to spend time honing their skills through competitive play to qualify as a player. eSports players train between 8-14 hours a day. Esports players have the option to branch out their careers either through streaming or playing professionally.

2.      Teams

For players who decide to play professionally, join a team or sometimes play solo for tournaments. Each esports team has to specialize and compete only in one game. While these teams compete, viewers watch them as they play through the tournament.

3.      Organizations

Being part of an organization is reserved solely for the best esports teams. There are various organizations teams can join. Cloud9, NRG, TSM, Optic Gaming, and Fnatic are some of them. Organizations have to recruit high-profile players and teams to a more extensive fan base to become prominent.

4.      Leagues

Representing their various organizations, esports teams will compete within their video game’s respective leagues. It’s like traditional sports, with regular seasons, playoffs, and championships. These league tournaments are headed by companies like Major League Gaming or Electronic Sports League.

When Major League gaming launched in the early 2000s, the tournament drew the attention of a lot of fans. Today, that record has grown even higher as esports tournaments record millions of viewers just like traditional sports. In addition, Every tournament has an attached prize. For instance, the international Dota 2 Championship of 2016 had total prize money of $20.8 million.

5.      Publishers

Every game on esports has a game creator who is referred to as the publisher. The publisher has right over where the game is played, video tournaments, and many more. The games in esports are the intellectual properties of the publishers, and every other person within the esports landscape is aware of them.

eSports: Games & Tournaments

Like the Super Bowl, Football, BasketBall, and Tennis, esports occasionally hold tournaments. As such, it continues to attract millions of viewers. As a result, this has drawn the attention of companies to partner with the industry.

Conclusion

The esports industry has not aged like the traditional sports industry. But, this industry continues to expand within its short period of existence. Indeed, it’ll continue to spread widely and attract more audiences as te




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