Magic The Gathering: the strongest cards

Magic The Gathering: the strongest cards
In Magic The Gathering the concept of "Power" is quite relative, as it depends a lot on the strategy that is implemented by the player and the synergies that are present within the deck. There are, however, some of Magic The Gathering strongest cards, much to wonder why have not yet been banned from various game types.
We have made a selection, because, as you well know, there are thousands of Magic cards within the universe, and we are well aware that there may be far more powerful cards, especially if used in a certain way.
Read also: Interview with Chris Rallis, illustrator Magic the Gathering


Search photos "the strength of Tarmogoyf is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (Card types are artifact, creature, enchantment, instant, sorcery, land, tribal, and wayfarer.) "

At only two mana cost ( one of which is green), you can field a very powerful creature. Do you think that within a few turns, at best, you might be able to deploy a creature with 8 strength and 9 defense, as long as all types of cards (artifact, creature, enchantment) are present in the players' graveyards. , instant, witchcraft, land, tribal and wayfarer). Tarmogoyf is definitely a decent “firepower”, to be deployed at a very low cost.

Planar Cleansing

“Destroy all non-earth permanents. "

Planar Cleaning does exactly what it's described: it destroys everything that is not considered an Earth on the playing field. Certainly a strategy that allows you to have a breather, if you were in trouble and if our opponent had deployed a swarm of creatures ready to attack us and we were discovered. Unlike other cards with a similar effect (e.g. Wrath of God), Planar Cleansing targets all permanents and not just creatures, completely clearing the battlefield, with the exception of Lands, even if it costs a lot .

From Swords to Spikes!

“Exile target creature. Its controller gains life equal to its strength. "

For a very low cost, From Spade a Spighe! he can seriously lend a hand with regards to the supply of life points, both as regards a creature that is difficult to knock down and which could give us serious problems. Quite interesting, for those who use white decks.

Archangel of Thune


Lifelink (The damage dealt by this creature it also gains you that much life.)

Whenever you gain life, put a + 1 / + 1 counter on each creature you control. "

Archangel of Thune can bring about some downright devastating combos. If placed in a deck that allows you to gain life, he could make our creatures unstoppable, counting that he himself allows you to do so simply by attacking. Furthermore, the fact that it is favored by the Fly ability (meaning that it can only be blocked by creatures with similar ability), makes it really really bad.


“You may pay 1 life and exile a blue card from your hand instead of paying this spell's mana cost.

Counter target spell. "

Better known by its English name of Force of Will, this card is probably one of the best counters out there, as instead of paying its mana cost, it can be played by paying a life and exiling a card colored blue from their hand.

Thought Stealer

“Target player reveals their hand. Choose a nonland card from that hand. That player discards that card. You lose 2 life. "

Seeing the opponent's hand can often prove to be fundamental to turning the tide of a match. Thanks to Rubapensieri we can not only peek at the enemy's cards, but also decide to discard one of our choice! All this at the miserable cost of one black mana and two life points, a sacrifice necessary to understand our opponent's strategies and stop them in the bud.

Skull Breaker

“Living Weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach it to it.)

Equipped creature gets + 4 / + 4 and has vigilance and lifelink (the controller gains life equal to the amount of damage dealt).

3: Return the Skullbreaker to its owner's hand.

Equip 5. "

Skullbreaker is a very interesting piece of equipment: it can be equipped to any other creature on the playing field, or it can be attached to a black token that is created as soon as the card enters play. Also, it can be taken back to hand and reassigned later (and of course, the piece would return to the field). Sure, the summoning cost isn't the cheapest, but for, basically, a creature of that caliber, we feel like it's worth it.

If you've never played Magic The Gathering, you can start with this handy Starter Kit, which you can buy by simply clicking on this link.

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