Second Extinction, the tried and tested between rifles and dinosaurs

Second Extinction, the tried and tested between rifles and dinosaurs

Second Extinction

There seems to be something irresistible about dinosaurs, a fascination that affects more or less everyone and that also works perfectly in the field of video games, as evidenced by the interest aroused regularly by the titles that have lizards as the main theme and Second Extinction, which we tried in its Game Preview version on Xbox Series X, it is certainly no exception. It is a first person shooter developed by Systemic Reaction, the team also responsible for Generation Zero: in that case, an excellent premise and an interesting setting were not then properly exploited by the game, which showed significant gaps, while this time the more caciarone basic concept and a rather tried-and-tested structure in some elements of the cooperative gameplay could play more on the safe side. In fact, as far as it is possible to prove so far, Second Extinction presents itself as a very solid first-person shooter, which relies on elements of sure grip on the public such as cooperative gameplay, character progression and of course the dinosaurs.

Second Extinction proposes an infallible combination: rifles and dinosaurs The question is very simple: in a world of the future there are genetically modified dinosaurs that have invaded the Earth and the aim of the game is to try to regain control of the surface by killing the creatures in question, through missions aimed at specific objectives within very large maps. The structure is the classic one of the first person shooter, designed to be faced in cooperative multiplayer with a team of three players, similar to Left 4 Dead, to take a particularly famous example, but obviously with dinosaurs instead of zombies. Second Extinction is currently available in Game Preview, or in early access: the game is not yet complete as regards the contents but its mechanics are substantially ready, which allows us to give a first evaluation here while waiting to see further developments. . Good support in the medium or long term will be essential, in particular with the addition of new areas to explore and perhaps additional modes and special events, all elements that can substantially change the experience and the overall value of the game.

A large map, almost a sandbox

For the moment there is only one map, the Tundra, but this is already of considerable size and offers several areas to explore. The setting is unique and entirely walkable, but is divided into different regions, each of which contains different objectives to be completed and its own "threat level" based on the concentration and type of dinosaurs present. These conditions are partially influenced by the overall trend of multiplayer games: the game world has persistent characters, in the sense that each completed game determines a progression in the global fight against the dinosaurs, so it is possible to change the threat level according to to the overall action of the whole community. A particularly critical area increases its threat level for everyone, but once cleaned several times it can result in a general lowering of the danger and perhaps the movement of creatures to other areas. This system, called "War effort", is still quite basic but gives a sense of overall progression beyond individual player level advancement and can help solidify the community.

Cooperative action is fundamental in Second Extinction, whose level of challenge can be prohibitive in single La Tundra has a rather homogeneous aspect and does not offer great variations between one zone and another, which can lead to a certain repetition even if the dynamic cycle day / night and the different atmospheric conditions help a lot to vary the gaming experience even in a mountainous and snowy land that is apparently monotonous. The issue could significantly improve with the addition of further maps, which will probably arrive later in time, so for now we take it as a first start which however already presents a considerable extension. The missions can be tackled through the free roam mode, which allows you to freely explore the map and complete the objectives of the individual areas, deciding in which point of the Tundra to launch, or take part in the actual Campaign, which features composite missions. more structured and that can range between different areas.

Clashes and objectives

Second Extinction in Game Preview is currently based only on the map of the Tundra The objectives to be completed do not have huge variations on the standard themes of the genre: recovering documents and resources, bombing dinosaur nests, reactivating radar or facing particularly dangerous creatures are the basic elements of the gameplay, which take on different forms but follow more or less the same plot. In fact, it is a question of reaching the points of interest and acting in some way, often requiring the aerial launch of specific equipment to perform certain actions (place explosives, launch containers into orbit, collect samples) facing the inevitable assaults of dinosaurs that are made. more intense as the mission progresses and become particularly difficult at the bottom, usually in the final assault before extraction (which at higher difficulty levels becomes a real madness).

The dinosaurs of Second Extinction are modified versions of the best known species The soul of the gameplay is all in the direct confrontation with the dinosaurs, which are present in considerable quantity and variety, although a constant increase in species and genetic variations is to be expected also in the future . They range from the smallest creatures to the gigantic T-Rex, each typology characterized by specific behaviors in battle and different biological weapons, so in addition to physical attacks we can expect remote acid launches, sound shockwaves, underground movements, invisibility and others particular pitfalls. The types of dinosaurs broadly follow the best known ones that really existed (raptor, T-Rex, ankylosaurs, triceratops and various others), but they are all modified in order to be even more terrifying and obviously attack in a particularly tactical way as real. weapons of war. Their different behaviors require different approaches, as well as the need to hit the weak points in order not to waste ammunition against the mighty armor, all elements that add something peculiar to gunplay, given the particularity of the enemies we face.

Classes, progression and evolution

The clashes in Second Extinction are decidedly spectacular In the mixture of characteristics of which Second Extinction is composed, the presence of different "heroes" could not be missing, representing different classes of fighters. At the moment there are five characters who are distinguished by equipment and special abilities, but among which there are practically three general classes: two "tanks" armed with heavy machine guns, a sniper with a sniper rifle and two "medium" characters, who prefer the assault rifle and medium and short range weapons. The two special skills provided to each then further characterize the fighting style, all elements that push towards the creation of a team as balanced as possible on the different types of hunter. In addition, completing missions between free roam and Campaign it is possible to upgrade weapons and equipment, as well as improve the skills of the fighters, it adds an element of constant progression to the game.

Second Extinction is built on the proprietary Apex engine Avalanche, being the Systemic Reaction team in fact a sub-group within the same company. The use of this engine allows optimal management of the large map, being the same base also used by the Just Cause series, although the setting at the moment is rather barren and dominated above all by a glacial nature with some scattered technological installations. There is not a great graphic complexity, but everything runs smoothly at 60 frames per second even in the most agitated situations (which can become a real chaos of dinosaurs and explosions), which is the most important element regarding this game. A more complete evaluation on the technical front must be postponed to when Second Extinction will reach its final version, but in the meantime it turns out to be a game without too many pretensions of realism or technical complexity, but simply able to work well, waiting for more detailed analyzes. br>
Xbox Game Pass seems to be the ideal place for Second Extinction, at least in its Game Preview form, allowing everyone to try the game in a not-yet-definitive version, in order to start having a good user base right away. and begin to build the community that will then have to carry on the war against the dinosaurs also through the interesting shared "War Effort" system. The title of Systemic Reaction is a cooperative shooter without too many frills, in some respects rather simple from a technical and gameplay point of view but extremely functional. Dinosaurs are obviously the greatest strength of Second Extinction, staging fights that have few precedents in terms of frenzy and even team tactics, but the need for ongoing support that leads to more content between available maps, dinosaurs is evident. to fight and characters to use.


Dinosaurs and weapons of destruction, a combination that always works well The wide open and shared environment offers many possibilities Frenzied and fun action DOUBTS THERE need more variety between scenarios and game situations, waiting to see support Still a little rough, technically Did you notice any errors?

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