Fable: Playground Games will use a proprietary graphics engine for its games

Fable: Playground Games will use a proprietary graphics engine for its games
Through LinkedIN comes the confirmation that Playground Games, the studio of Forza Horizon and the next Fable, is not using Unreal Engine 4 or some other "generic" graphics engine to develop its latest project. The Microsoft internal studio, in fact, would be using a proprietary graphics engine for its next AAA open world.

The confirmation comes by reading the LinkedIN profile of Philipp Welsch, Game Engine Engineer of Playground Games, who among his duties wrote that he was working on Playground Games' proprietary engine. A tool that, obviously, is used for the games being worked on at the English studio, in other words the new Fable.

A news that is not too surprising, given the technical ability already demonstrated by Playground Games in the past. Forza Horizon, in addition to being excellent arcade racing games, are technically incredible video games, capable of combining an excellent level of detail with open worlds and very detailed physics.

So let's expect this genre of technical expertise also from the next Playground Games project and perhaps even the beginning of a sharing of technologies between all the teams within Microsoft, exactly as Playground Games and Turn10 have been doing for some time with Forzatech or the Sony teams with all their new discoveries.

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