Halo Infinite, do you want a new multiplayer? Put your soul in peace, it won't come right away

Halo Infinite, do you want a new multiplayer? Put your soul in peace, it won't come right away

Halo Infinite

Now available for more than a week, the multiplayer of Halo Infinite has attracted some criticism, based above all on the progression system and the system of microtransactions. The two aspects will most likely change in the near future but you need to have a moment of patience: the changes will not be immediate and the reason is quite intuitive.

Brian Jarrad, who in 343 Industries holds the role of community director. The man posted it all on his Twitter profile, revealing that some aspects of Halo Infinite's multiplayer will certainly be revised, but it will perhaps take longer than fans expect. “The changes take time and our priority this week is to give the team a few days off for the holidays after this tiring period,” reads the post, where he thanks for the constructive feedback received from the players. No technical problems, just a little rest for those who have worked so hard to allow the game's multiplayer to be launched a month in advance.

In terms of actual time, Jarrad does not gets unbalanced. He obviously doesn't know when the new Halo Infinite progression will be available to everyone. In addition, we don't know how many other aspects the development team is working on to improve the game's multiplayer even more. In short, everything is still a bit of an unknown. However, considering that the full game will debut on December 8, 2021, a first update could take place in the weeks following the launch, but it is always better to wait for the classic official communications from the US software house.

Been traveling so slow to respond - but please know the constructive feedback is being heard loud and clear. Changes will take time and our priority this week is giving the team a much deserved break for the holiday after a long final stretch. Thank you for understanding. 🙏

- Brian Jarrard (@ ske7ch) November 24, 2021

Halo Infinite is expected for Xbox One, Xbox Series S, Xbox Series X and of course PC via Steam and Xbox. The title is available for purchase in physical and digital versions, as well as being available on Xbox Game Pass and can even be played via the cloud.

You can play Halo on Xbox Series S, available on offer HERE.

'Halo Infinite' Might Be Throwing The Worst Live Event I've Ever Seen

Halo Infinite


The longer we all play Halo Infinite, the more one truth continues to emerge. For as brilliantly fun as gameplay is, the progression and microtransaction systems in-game are equally as un-fun. Reverse-fun. Anti-fun. As in, this is one of the worst implementations of free-to-play monetization I think I’ve ever seen. And that’s saying something. And I lived through the great Loot Box Wars of the mid 2010s.

To this point, Halo Infinite has been criticized for its challenge-based battle pass progression system, and though it made a few quick changes to make it less of a pain, it’s clear a lot more work needs to be done. But now, for this just-launched Fracture: Tenrai event with a temporary event battle pass, things have reached a new level of awful. I am not being hyperbolic, this is genuinely the worst format for a live event I think I’ve ever seen a game have.

What’s the problem? Problems, plural. Let’s see:

  • You do not progress with XP, but instead you get a level by completing a specific challenge related to the Fiesta event playlist. This is fine, except for the fact that eventually you will almost immediately run out of event challenges, and will have to go back to grinding out regular weekly challenges to even get further event challenges to appear.
  • Even if you grind through all your weekly challenges, 343 has only put 7 total event challenges in this playlist this week. There are 30 levels to the pass. This means that out of the six weeks that the event is running, you will have to max out those challenges 5 times in order to unlock everything (this week is already shot for me because I’m about to leave my Xbox and PC for Thanksgiving for the rest of the week).
  • Halo Infinite

  • The time gate creates bizarre situations like the fact that you will be unlocking two separate samurai shoulder pads months apart, as you cannot get enough tiers to get the other side until the next time this event shows up in January.
  • Half the battle pass (literally) is just challenge skips and XP consumables, meaning it only needed to be half as long as it is, and it’s stuffed full of padding.
  • While you unlock the core at level 5, by the end, you are only unlocking one of the samurai-style sets from the advertising. The other looks are being sold in the microtransaction store, and some of those are timegated, and appears they may not be sold until future events, including the main samurai helmet that has been on dozens and dozens of pieces of marketing for the game and event.
  • The prices are…absurd, like $15 for a sword on your waistbelt and a collection of emblems. There’s at least $50 of stuff being sold for this “free” event so far, where it will take you five weeks and six months to earn a complete free look based on the slow-moving battle pass. And only one look.
  • It’s a ridiculous system on every level. The challenge-based battle pass was one thing because at least that doesn’t expire. But here, you literally have to grind this event for a week, almost every week it shows up, to extract 7 challenges to get a singular free full set at the end of this season.

    343 has already commented that they’ve yet again, “heard the feedback” but obviously no changes are being made this week, because now it’s Thanksgiving. That’s understandable. What is not understandable is how this system got approved and implemented in the first place, and the wild, wide disparity between how fun the game is at baseline and how un-fun challenges make progression and mangle events like this.

    The one point of good news for Fracture: Tenrai? Fiesta! Fiesta is a very fun mode, and literally all I want to do is grind Fiesta non-stop to level this battle pass in a timely fashion. Why is that so hard? But here we are.

    Halo Infinite is a blast. It also has the worst battle pass and live event system in recent industry history. We gotta close that gap somehow, and it should not be rocket science to do so.

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