Halo Infinite: The most criticized part of the multiplayer is under consideration by the developers

Halo Infinite: The most criticized part of the multiplayer is under consideration by the developers

Halo Infinite

While Halo Infinite's multiplayer launch probably went way beyond expectations, it's also true that there are a number of progression problems. In addition to the cost of microtransactions, judged too high by several players who have expressed a negative sentiment online, one of the biggest problems of the 343 Industries game is certainly its season pass, which does not allow users to get points in a proportionate way, but luckily 343 Industries is already working to solve it.

Halo Infinite: the most anticipated exclusive Considering that this last week was all holidays for the developers, after the final rush that allowed the multiplayer of Halo Infinite to launched in time for the twentieth anniversary of the series, 343 Industries is back to work as of today. It also does so by welcoming player feedback on the season pass, as explained by head of design Jerry Hook. "I obviously keep playing and I understand the frustration of the players with the progression," explained Hook, who added that as soon as the team gets back to work it will be the first thing they take care of.

Obviously it is useless to expect big changes already in the next few days. Halo Infinite is a complex game, like all modern multiplayer. Changing the progression system also means changing how points are redistributed, the prices of the skins and the entire "economy" behind the game. The work is obviously uphill, but the beta launch also served for this, or to better balance every single aspect. Obviously listening to the feedback from those who definitely experience the game more than the developers.

Yes I am still playing Halo and feeling everyone's pain on progression. We are back at it next week and this will be top of my list with the team.

- jerry hook (@hookscourt) November 28, 2021

While multiplayer is already available, the Halo Infinite campaign will arrive on December 8, 2021. The title will be fully playable on virtually any Xbox console and also on PC, where it will land on both the Xbox app and Steam.

The most economical next-gen console? Xbox Series S! The console is available on Amazon for a small discount.

‘Halo Infinite’ Design Head Says Progression ‘Pain’ Is Top Of His List This Week

Halo Infinite


Well, the holiday break is over, so it’s back to…debating Halo Infinite’s progression system like we’ve been doing since the game launched its multiplayer component early.

At this point, it’s very clear that 343 hears everyone’s complaints about the system. In addition to some quick changes they already made within the first week of the game’s launch, there are more coming. Here’s 343’s Head of Design, Jerry Hook, who commented on the current issues and future solutions yesterday:

“Yes I am still playing Halo and feeling everyone’s pain on progression. We are back at it next week and this will be top of my list with the team.”

To me that reads like through playing, he is feeling the same pain of progression as everyone else. And now that’s “top of list” for his design team, and we’ll have to see what sort of results that yields.

There are different levels to the issues at play here, some of which seem like easy fixes, while others may not be.

The one refrain everyone keeps saying is that XP should not be wholly based on challenges, and instead be linked to performance in some way, whether that’s a percentage of your game score, or some other metric that actually encourages winning, lots of kills or lots of objective completions.

Halo Infinite


The other issue is the content of the challenges themselves, where if the concept of challenges stays (which it almost certainly will), many of those still need to be tweaked. Mode-specific challenges when you cannot select specific game modes is frustrating. This is both an issue with the challenges themselves, but also a broader issues about the limitations of the current playlist structure with so many disparate game types jammed together. Past that, other challenges like “stop enemy killing sprees” that rely on your opponents doing well have to go.

Progression is one thing, but reward structure is another.

As I mentioned yesterday, a core problem with Halo Infinite’s current system is just that, armor cores. Even if unlocks speed up, that doesn’t solve fundamental problems people have with the cosmetic system which does not seem like what was promised ahead of the game’s launch. That includes:

  • Helmets and attachments being locked to specific armor cores only.
  • Coatings being locked to cores, and separated as rewards for armor, vehicles and guns.
  • Emblems also being separated for armor, vehicles and guns.
  • The ratio of free/earned unlocks versus what’s being sold in the microtransaction store (ie. Tenrai samurai armor).
  • The prices of those items in the store ($15 for a sword belt that only works on one core).
  • That’s the bulk of it, but again, this is a separate issue than simply “progression” and will require longer term solutions. I believe that we will see changes to XP gains very quickly, but it will take much more time to address issues like the armor core system.

    Again, 343 is clearly listening, but it remains frustrating that with an extra year to polish multiplayer, as good as gameplay is, these systems didn’t get the same treatment. Though with that said, I think a few immediate fixes would quell some of the (frankly over the top) anger we’re seeing about the progression issues, and more fixes will come later. 343 is building Halo Infinite to last a decade as a Halo platform. This is what, week 3? Change will come.

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