Video games passion or addiction? A report from Geo makes us understand why television is dead

Video games passion or addiction? A report from Geo makes us understand why television is dead

Kids and video games: passion or addiction? This is the title of a service that aired on November 29, 2021 in the Geo show, conducted by Sveva Sagramola, which is a bit of a plastic demonstration of why television is to be considered a dead medium, especially for the younger generations.

The beginning of the transmission was not even bad, given the premises made, but then the psychologist invited to talk about the subject, Alberto Pellai, presented a series of data and clichés, really mixing the cards on the table and nullifying what could have been an interesting moment of study.

For example, he spoke of a percentage of 5-8% of children potentially addicted to video games in the West, making a rough estimate that is difficult to prove (those hospitalized in clinics that deal with video game addiction exist, but for now they are definitely a small minority compared to the gambling population); he then made a distinction between players and players, defining the latter more inclined to relate to others and less prone to addiction. What did you deduce it from? From his children (two boys and two girls), a sample that seems unrepresentative to us. Ours has also given the criteria of addiction to play more than three hours a day and to feel the continuous desire to play, which if we want is the description of the average enthusiast player. We talk about video game addiction (gaming disorder) in the face of excessive or compulsive use of video games, which interferes with a person's daily life. Video game addiction can present itself with a compulsion to play, social isolation, mood swings, diminished ideation, and hyper-focus on game results, to the exclusion of other events in life.

The substance is that it is a rather superficial service, which addresses an existing problem, but certainly not in the ultrageneric terms and as those illustrated.

However the main problem is that television public remembers to talk about video games, which we remember being the medium most practiced by the younger generations, only to talk about addiction and create alarmism. Also noteworthy is the staging of the broadcast, full of disturbing photos made of disadvantaged young people playing, PlayStation controllers that chain and other images that are part of the most classic of anti-video game iconography.

If you are interested, you can watch the service at this address.

Have you noticed any errors?

Powered by Blogger.