Call Of the Sea | Review of the new exclusive for Xbox and PC

Call Of the Sea | Review of the new exclusive for Xbox and PC
When at the Inside Xbox last May, Microsoft proposed a line-up without really important names, the media attention was focused on this peculiar factor compared to the plethora of productions presented at that juncture by the Redmond giant. Among the titles shown during that event, Call Of The Sea turned out to be, undoubtedly, one of the most intriguing, either by its evident proximity to Lovecraft literature, by the impetuosity of the trailer shown at the event or by the 'being the debut production of an apparently talented development team, the presentation of Call Of the Sea proved to be one of the highlights of the Inside Xbox, generating a notable buzz around the work of the Spaniards Out of the Blue Games.

Norah's Voyage

Call Of The Sea tells the story of Norah Everhart, a young woman afflicted by an unknown disease, and hereditary nature, who slowly , is leading her towards a lethal epilogue. The young man's husband, wanting to save his beloved at all costs, leaves for Micronesia in search of an elixir that could cure the young woman. A desperate journey that rests its foundations on the only hope that a legend can prove true. However, the traces of Norah's reckless companion are soon lost and, when the young woman receives a mysterious package containing a dagger and a photo of Harry, she too decides to leave for the remote Pacific island in search of her. beloved.

That Call of The Sea is a production made by veterans of the sector can already be understood from the management of the narrative sector. A story that smells of 90's graphic adventure, as deep in transmitting emotions in the player, as light and disengaged in its staging. The developers' love for Lovecraft's literature is revealed from the early stages of the game but the title remains faithful to the artistic, colorful and playful style, transposing only the most dreamlike and surreal elements of the Providence writer's imagination. We are not, therefore, faced with a horror production sprinkled with, sporadic, romantic moments; Call Of The Sea is a story of love, and adventure, which in seven hours entertains the player with a solid, engaging writing and daughter of a past videogame era, all paying homage to one of the most important horror writers in history.

A gameplay between the past and the present

Just as the story of Call of The Sea seems to have taken weight from the point and click adventures of the 90s, its gameplay does not differ much from those stylistic features, trying to arrange them to current standards to guarantee the player greater interaction with the game environments. The whole adventure will be experienced firsthand, through Norah's eyes, and will simply require you to solve puzzles and explore environments in search of clues that shed light on the story's events and provide suggestions on how to solve the various puzzles scattered throughout the game. In other words: the perfect meeting point between a point and click and a walking simulator.

Although, however, everything is well done in terms of setting, game progression and management of clues, they are really the puzzles that present playful solutions that are not always brilliant and that constantly oscillate in terms of quality. In fact, on more than one occasion, we have found ourselves faced with the possibility of solving a puzzle, simply by trial and error or using a pinch of inventiveness. In different contexts, a creak like this would simply be considered a smudge, but in Call Of the Sea, where puzzles make up almost the totality of the playful offer, we expected to find a different solidity in its puzzles. If we then go to add the absurd complexity of some challenges placed in the middle of the adventure (totally unbalanced in terms of challenge), we cannot really understand how the developers consider this component of the game that, given the structure of the entire adventure, had to be posed. , mostly, as a playful parenthesis within an excellent narrative sector.

Call of The Sea on Xbox Series X

Let's clarify an important detail immediately: Call Of The Sea is not one of those Indies able to back up with more important productions, in terms of objectives and budget, how much more a Hidden Gem that will be able, thanks to its quality narrative sector, to charm the players who will trust it. In purely technical terms, in fact, the title looks like the enigmas proposed within it… qualitatively fluctuating. On the one hand, in fact, we find a superfine realization of the environments and able, also thanks to a management of the lights of excellent workmanship, to constantly give breathtaking views; a clean design and an artistic sector that mixes a retro style with more modern solutions. On the other hand, however, we run into a whole series of technical flaws resulting from a limited budget: interpenetrations, bugs of various kinds and a sound sector that limits itself to "doing the homework" without ever excelling.







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