The Lord of the Rings: Gollum, let's analyze the Daedalic adventure trailer

The Lord of the Rings: Gollum, let's analyze the Daedalic adventure trailer

The Lord of the Rings

The Lord of the Rings: Gollum undoubtedly stands as the most important license with which Daedalic Entertainment has ever ventured: the German development team created the ambitious tie-in of The Pillars of the Earth in 2017 and before that it worked to a series of adventures based on the works of Shakespeare, but The Lord of the Rings is still The Lord of the Rings.

Announced in 2019 with a release scheduled for last year, the game has been postponed until September 1, 2022 and now the launch date is fast approaching. For this the authors have seen fit to finally show some gameplay, so here we are to analyze the trailer for The Lord of the Rings: Gollum.

The trailer

The Lord of the Rings: Gollum, one of the scenarios of the game The gameplay trailer for The Lord of the Rings: Gollum released by Daedalic Entertainment is relatively short, so it doesn't show much of the experience and obviously appears very distant from what we could have understood from a demo. Despite this, the ideas are different and it is possible to roughly understand the mechanics with which we will have to deal with in the final game.

The subtitle "the story never told" immediately conveys the idea of ​​an adventure that unfolds halfway between the character's origins and his meeting with Bilbo first and Frodo then: Smeagol has already changed into the pathetic creature we know well, but his appearance is not yet the "definitive" one, as evidenced by the sparse hair he has still on the head. It is precisely this characteristic that unfortunately returns a strange sensation from a purely visual point of view.

The video gives a quick overview of the scenarios that we will have the opportunity to explore during the campaign which, as we know, will see us visit the Dark Tower in the period in which Gollum was reduced to slavery, as well as the Bosco area Atro. The narrative incipit is constituted also in this case by the attempt of the character to regain possession of the One Ring, which somehow has been stolen from him.

So we see Gollum moving in the shadows and in the tall grass in order to hide from the sight of the guards, throw stones to distract them and hang on to some holds to overcome any obstacles from above. Then go through majestic halls in full light, dive into the water to reach certain places and finally climb raised areas from which you can enjoy a magnificent panorama.

The Lord of the Rings: Gollum, the system of choices Probably possible eliminations of the enemies will be linked to the interaction with the scenario, because in general the gameplay of The Lord of the Rings: Gollum seems entirely focused on stealth dynamics and therefore it would not surprise a puzzle component used to make the protagonist overcome specific situations, as well as some special skill sets to unlock.

At the same time, as we know, the authors have exploited Gollum's dual personality to consequently manage the choices we are going to make throughout the story and which may influence which trait of his mind will become predominant: the fearful and naive hobbit or the ruthless monster? One of the two souls will have the upper hand.

Preliminary sensations

The Lord of the Rings: Gollum, a lush location The trailer is short, we said, but is accompanied by an engaging soundtrack and epic, while the sequences alternate various characters with whom we will find ourselves interacting: the mysterious woman who appears in some scenes, but also the Nazgul at the end of the video, to emphasize the fact that we will have to watch our backs from practically anyone to recover ours. .. tessssoro.

On the technical level for the moment there is no need to pull your hair, just to stay on the subject with the protagonist: whether it is a cross-gen production or by a team with a limited budget seems all too clear and it is obvious that the presentation focuses on the most successful elements of the package, trying to hide the uncertainties under the carpet, but something of the graphics of The Lord of the Rings: Gollum still leaves a bit perplexing. them.

The Lord of the Rings: Gollum is a title still full of unknowns and the latest trailer fails to dispel the doubts around this project. From a narrative point of view there is enormous potential where everything is done in the right way and we are curious to understand how the two different personalities of the protagonist will be managed, while the gameplay at the moment seems too focused on stealth mechanics. What will the final result be? A few more weeks and we will be able to find out.

CERTAINTY

Great narrative potential Lore always fascinating One protagonist, two personalities DOUBTS Gameplay shown only in some aspects Technically it moves between highs and lows The unknowns are still several Have you noticed any errors?





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