Stray and its goodies for cat lovers

Stray and its goodies for cat lovers

Stray has a stray cat as its protagonist and this choice has undoubtedly contributed to increasing the promotional possibilities of the game, in a social world that continuously shares content linked to our four-legged friends. Well, the developers wanted to fully embrace this decision, trying to be as precise as possible in representing the behavior of the little cats on the screen.

In short, Stray is full of goodies for cat lovers and we thought we'd tell them. in an article, because maybe you missed some or because you have not yet purchased the game, but this discovery could represent a further element of curiosity towards the title of BlueTwelve Studio. And we know that curiosity is also a typical characteristic of cats ...

Sitting low!

Stray, the protagonist "talks" with the B-12 drone. in the middle of the work: the authors of Stray evidently know this ancient adage in its corresponding French version, since during the opening minutes of the campaign they have staged sequences of affection, rubbing and purring among the cats that belong to the colony from which it comes the protagonist, who one day falls into a drain and then finds himself wandering in the mysterious Dead City, as we told in Stray's review.

At that point the character is attracted by a series of illuminated signs who invoke his help and reaches the building where the B-12 drone is located, an android equipped with a sophisticated artificial intelligence that will accompany him throughout the entire adventure. In order to be carried around, B-12 materializes a harness with a backpack on the cat's back and at that point the cat behaves exactly as we would expect: it keeps its bottom down and walks in a funny way until it gets used to contact with the cat. 'object.

Getting your nails done

Stray, a room with some sofas on which to get your nails done Stray's star cat is well capable of meowing, indeed it does so with an impressive number of different intonations, so much so that the developers have even included a trophy linked to this practice. However, there is another behavior that immediately attracts the player's attention, namely getting nails on various surfaces.

Natural behavior for felines but at the same time a source of anger and despair for those who own a decent decor, this practice is reproduced in the game by involving the adaptive triggers of the DualSense controller, which apply variable resistance thereby simulating friction with the materials we are scratching against, be it a sofa or carpet.

Passion for cardboard boxes

Stray, the cat explores one of the scenarios Another well-known attitude of cats is to enter any cardboard box they have within reach, and then lie down inside and enjoy some relaxation. It is not clear what this instinct is due to, perhaps simply linked to the feeling of being covered on all sides and therefore protected from any dangers, the fact is that even in Stray this practice is used for gameplay purposes.

In fact, it happens to face stealth sequences in which you have to hide from the sensors of the security drones, quickly crossing a portion of the scenario before their beam of light hits us or taking advantage of objects behind or inside to hide, such as cardboard boxes. After all, we already said: if it works in Metal Gear Solid, why shouldn't it work in Stray?

Nap time

Stray, a nap next to a street player As you know, the PS5 version of Stray uses the peculiar capabilities of DualSense in a rather imaginative way, but the climax can be appreciated when the cat protagonist of the adventure crouches in a suitable place to take a nap, be it a sofa. , a carpet, a cushion or a shelf. Well, in this case the controller ... purrs.

Using a mix of haptic feedback and built-in speaker, DualSense simulates the behavior of cats when they sleep "snoring", and the thing is rendered so realistic and convincing that your pet may think you have welcomed another stray without telling him anything. Watch out for jealousy scenes!

Paper bags, balls and books

Stray, another place to interact Some goodies in Stray are used in the gameplay, others are nice but ends in themselves, and we have a couple of interesting examples. The first is when the cat finds a paper bag and puts it on his head, remaining "blind" for a few seconds to the point of reversing the controls, thus simulating the inability of the character to see where he is going.

However, there are also other easter eggs, such as the balls that are usually used to release treats at snack time, in case our cat is a little too lazy, or the ability of small cats to jump about things and dropping them: in the title of BlueTwelve Studio it happens with books, but also with paint cans and even board game tiles, leaving the two contenders to despair and swear.

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