Halo Infinite, alleged employee of 343 talks about some problems in the development

Halo Infinite, alleged employee of 343 talks about some problems in the development

Halo Infinite

After being shown to the world with a first gameplay video, Halo Infinite had disappointed everyone a bit, especially for the graphics sector, but a recent rumor would like the problems even more serious. Reddit user Quiet_Content, an alleged employee of 343 Industries, revealed some background on the current state of development of Halo Infinite and the situation in which the entire team is working. The purpose, according to him, would be to add some important details after the postponement of the Forge and the Co-op Campaign.

Assuming that the employee does not reveal his identity, we would like to specify that how much follows is in no way confirmed and should be taken as a rumor. According to the user, the working environment has become particularly difficult especially for some design problems at the base of the project: the multiplayer, which we talked about in our preview, is proceeding very well, while other elements of Halo Infinite seem to have serious problems.

First, the user states that he would not be surprised if the Forge were released eight months or a full year after the campaign was launched. This is because, according to him, it is not yet in a playable state to the point that everyone was fully aware that it would never be released at launch, including Microsoft. The problem would be that the Forge has become something much bigger and more ambitious than it was in Halo 5 and they absolutely don't want to release something that isn't on par with the previous title.

As for the co-op campaign, however, the discourse is more complex: the problems arose when the team realized that incorporating this type of gameplay in an open-world title is particularly difficult, and it is even more difficult to make sure that certain elements are not useless or worse boring. User states that the biggest problems of campaign co-op were the respawn method and checkpoint dynamics, which had to work perfectly in any situation and context.

At the moment, therefore, both the Forge that the co-op are in an unjustifiable state and must necessarily be revisited. However, although the user specifies that crunch situations often occur, it is nothing "inhuman" to the levels of CD Projekt Red with Cyberpunk 2077. "The morale is high, even after that. We believe it will be a great game, but I would really like to be able to refine the campaign a little more, "says the user. We remind readers that Halo Infinite will be released by the end of 2021 on Xbox One, Xbox Series X | S, PC and at launch on Xbox Game Pass.

Waiting for the new chapter, you can buy a subscription on Amazon to Xbox Game Pass to play Halo 5, the Master Chief Collection and Halo Wars 2, even in the cloud from PC.

Isn’t The Problem With ‘Halo Infinite’ Campaign Co-Op Kind Of Obvious?



This week, 343 disappointed many Halo fans when they announced that Halo Infinite would be launching without both a co-op campaign and Forge mode, which will arrive 3 and 6 months later after launch respectively.

In the wake of that, a post popped up on reddit alleging to be from a 343 dev explaining in detail what was going on and why this was happening. It is entirely possible this is fan-fiction, written to feed recent fears, and I’ve been around long enough to see that kind of thing faked more than once.

Though it doesn’t read as particularly inflammatory, and true or not, it does kind of make a rather good point about what the potential problem is with a co-op campaign is this time around.

“To put it bluntly, nobody thought of how it'd work,” the alleged dev says.

The main problem here, and the difference between Infinite and past games, seems kind of obvious. That this is the first true “open world” Halo game while past installments have been a much more linear collection of levels.

Reportedly Halo’s campaign involves exploring the sprawling map zones and completing many objectives in whatever order you want, as opposed to having clear singular objectives and levels to move through. So, this is a design challenge the series hasn’t really faced before. While in theory, you could have a group of teammates that sticks together and tackles things one by one, you have to account for players wandering off or falling behind or any number of scenarios.

So, that leads to a number of problems and potential solutions, many of which are awkward:

  • Do you tether groups together and force them to not stray too far?
  • Do you have set respawn points on the map where players revive when they die?
  • How do you handle checkpointing when different team members are at different encounters?
  • Do you respawn players directly on top of still-living players, creating potential problems in combat?
  • I can’t read all these issues and not think of Destiny, a game that allows players to explore vast regions together, but they solve this with a combination of a few things. Namely, dead players can either be manually revived by surviving ones, or if not, will respawn nearby. And when transferring instances to new parts of the map, players are “pulled forward” with a teleport system.

    Halo Infinite


    And yet, it’s easy to see how Halo isn’t quite the same. Destiny patrol mode, for instance, doesn’t have “checkpoints” to worry about as its a live shared space across not just your team, but others in the zone, and checkpointed encounters are contained within a more linear level design, most of the time. It’s unknown exactly what form or size Halo Infinite’s campaign map is. Some Destiny zones are pretty big, yes, but if Halo has some sort of sprawling Just Cause style map with no loading in between areas, I can see how that would create problems with a “pull teammates into your instance” system as…it shouldn’t be separate instances in the first place.

    In short, even if co-op is “essential” to Halo as a series, and even if this dev confession is fake, it does stand to reason that 343 is facing a unique challenge to the series they’ve never dealt with before, and I’m not surprised it’s hard to figure out a solution to. Again, it does not seem like Infinite will be delayed again to get this working, but I’m also not sure that three month window for co-op to arrive will be a guarantee either.

    Follow me on Twitter, YouTube, Facebook and Instagram. Subscribe to my free weekly content round-up newsletter, God Rolls.

    Pick up my sci-fi novels the Herokiller series, and The Earthborn Trilogy, which is also on audiobook.

    Powered by Blogger.