Video games and China: heavy restrictions, minors will be able to play very little

Video games and China: heavy restrictions, minors will be able to play very little

Video games and China

To counter the addiction to video games, the government of China is taking increasingly restrictive and limiting ways. There are already so many controversies related to censorship and the banning of video games in the Asian nation and now it seems that the People's Republic of China is tightening the restrictions.

China has just decided to allow minors to play exclusively for a maximum of 3 hours a week, a very heavy restriction that would severely limit access to video games. These 3 hours will be spent exclusively in the time slot from 20 to 21 on every Friday, Saturday and Sunday. There will be exceptions for national holidays and other similar circumstances, but the provision seems very limiting for a category of people who, by nature of their age group, learn through gaming. This is probably due to the recent statements by a newspaper very close to the Chinese government that has accused Tencent and video games in general of being "virtual opium", as we told you in this article.

It was expected that the People's Republic of China tightened the restrictions of minors to access video games, but no one would have thought up to this point. The very young will not even be able to have nicknames within virtual environments, but will be forced to use their first and last names through the use of accounts. Obviously, China will also carry out continuous control actions to ensure compliance with the new law, which will have repercussions both on producers who will now have to update their infrastructures to limit minors, and on users who will not have to declare falsehood.

China's game regulator continues to implement targeted regulations aimed at curbing game addiction among minors

New policy states that minors can only play games for one hour on Fridays, Saturdays and Sundays between 8pm to 9pm.

An extremely restrictive policy.

- Daniel Ahmad (@ZhugeEX) August 30, 2021

China's video game restrictions had already started in a series of laws promulgated starting from 2019, which had reduced the playing time allowed for minors by up to an hour and a half a day. Tencent also recently launched a technology for the Chinese government to allow it to monitor the hours of play of the public through facial recognition, as we told you in this article. Just computer giants like Tencent, famous for its stakes in Riot's studios for League of Legends and other international video games, will now have to run for cover by creating new infrastructures that limit minors and trying to stem any economic losses on Chinese soil. >
You can purchase Riot Point gift cards for League of Legends and Valorant on Amazon by following this link.

Three hours a week: Play time’s over for China’s young video gamers

SHANGHAI — China has forbidden under-18s from playing video games for more than three hours a week, a stringent social intervention that it said was needed to pull the plug on a growing addiction to what it once described as “spiritual opium”.

The new rules, published on Monday, are part of a major shift by Beijing to strengthen control over its society and key sectors of its economy, including tech, education and property, after years of runaway growth.

The restrictions, which apply to any devices including phones, are a body blow to a global gaming industry that caters to tens of millions of young players in the world’s most lucrative market.

They limit under-18s to playing for one hour a day — 8 p.m. to 9 p.m. — on only Fridays, Saturdays and Sundays, according to the Xinhua state news agency. They can also play for an hour, at the same time, on public holidays.

The rules from the National Press and Publication Administration (NPPA) regulator coincide with a broader clampdown by Beijing against China’s tech giants, such as Alibaba and Tencent.

The campaign to prevent what state media has described as the “savage growth” of some companies has wiped tens of billions of dollars off shares traded at home and abroad.

“Teenagers are the future of our motherland,” Xinhua quoted an unnamed NPPA spokesperson as saying. “Protecting the physical and mental health of minors is related to the people’s vital interests, and relates to the cultivation of the younger generation in the era of national rejuvenation.”

Gaming companies will be barred from providing services to minors in any form outside the stipulated hours and must ensure they have put real-name verification systems in place, said the regulator, which oversees the country’s video games market.

Previously, China had limited the length of time under-18s could play video games to 1.5 hours on any day and three hours on holidays under 2019 rules.

The new rules swiftly became one of the most discussed topics on Weibo, China’s answer to Twitter. Some users expressed support for the measures while others said they were surprised at how drastic the rules were.

“This is so fierce that I’m utterly speechless,” said one comment that received over 700 likes.

Others expressed doubt that the restrictions could be enforced. “They will just use their parents’ logins, how can they control it?” asked one.


The Chinese games market will generate an estimated $45.6 billion of revenue in 2021, ahead of the United States, according to analytics firm Newzoo.

The crackdown reverberated around the world.

Shares in Amsterdam-listed tech investment company Prosus, which holds a 29 percent stake in Chinese social media and video games group Tencent, were down 1.45 percent, while European online video gaming stocks Ubisoft and Embracer Group each fell over 2 percent.

Shares of Chinese gaming stocks slid in pre-market trading in the United States with NetEase falling over 6 percent and mobile game publisher Bilibili dropping 3 percent.

About 62.5 percent of Chinese minors often play games online, and 13.2 percent of underage mobile game users play mobile games for more than two hours a day on working days, according to state media.

Gaming companies have been on edge in recent weeks as state media criticized gaming addiction among young people, signalling a regulatory crackdown.

A state media outlet described online games as “spiritual opium” this month and cited Tencent’s “Honor of Kings” in an article that called for more curbs on the industry, battering shares in the world’s largest gaming firm by revenue.

Tencent later announced new measures to reduce the time and money children spend on games, starting with Honor of Kings. Its president also said it was working with regulators to explore ways in which the total amount of time minors spent on gaming could be capped across all titles in the industry.

The NPPA regulator told Xinhua it would increase the frequency and intensity of inspections for online gaming companies to ensure they were putting in place time limits and anti-addiction systems.

It also said that parents and teachers played key roles in curbing gaming addiction.

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