Pokémon GO: Start of the Battle League Season 7 is pending - surprises & changes

Pokémon GO: Start of the Battle League Season 7 is pending - surprises & changes

Pokémon GO

Season 7 of the Go Battle League is approaching in Pokémon Go. In a current blog entry, Niantic gives a specific date: The activation will take place on March 1, at 10 p.m. "We are always working on developing interesting features for the Go Battle League that will encourage you to compete. Among other things, you can expect new cups that mix up the teams that have often been represented in the previous leagues, and a surprise between Monday, March 29th 2021 at 10 p.m. and Monday, April 5, 2021 at 10 p.m., "write the developers.

As soon as the seventh season of the Go Battle League begins, you can see the rewards for the 6th season via the" Fights " pick up. If you have reached at least Rank 19, there is also a Top Instant TM underneath. The rating is then reset. For example, in a schedule, Niantic announces that the Super League will run from March 1st to 15th. This is followed by the Hyper League and the associated Premier Cup. The master league, the master league (classic) and the super league run again from March 29th to April 5th. The schedule for Pokémon Go until the end of May 2021 can be found on the Niantic website at this link.

The developers also announce that there are "some important changes" to the Go Battle League in Pokémon for Season 7 Go made. "When you reach Rank 10, you will receive Wrestler-Pikachu-inspired avatar items. When you reach Rank Legend, you will receive Avatar Items and a pose reminiscent of Kamilla, who first appeared in Pokémon Black and Pokémon White edition. At rank 19 you will receive a top charging TM. At the end of the season you will also receive a top instant TM, "writes Niantic about the rewards.

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Pokémon GO: This is what the Community Day in March offers

Niantic has revealed the first details of the big Pokémon GO Community Day in March this year. var lstExcludedArticleTicker = '1367428,1366958,1367163,1367100'; On individual ranks you will encounter Pokémon that are also used by Kamilla. If you reach Rank 20, you are guaranteed to encounter the Legendary Pokémon that is currently found in Level 5 Raid Battles. On rank 1 you will meet Zebritz, up to rank 10 on Quaputzi, Waaty, Pupitar and Voltula. From level 10, Meditalis, Quabbel and Flunschlik appear, from rank 15 again Zurrokex, Laternecto and Geronimatz - with luck also a Shiny Geronimatz. At Rank Ass, an encounter with Kapuno in Pokémon Go awaits you. If you make it to legend, you will meet a wrestler Pikachu. In the 7th season this is the only chance to get such a monster. You can get XL candies if you catch Quaputzi, Waaty, Pupitar, Meditalis, Zurrokex, Voltula, Laternecto and Flunschlik.

New cups are also waiting for you for the seventh season of the Go Fighting League in Pokémon Go. In the "Super League Remix", the ten most frequently used Pokémon in the Super League are blocked. In the "Retro Cup", on the other hand, only the first 15 Pokémon types - no dark, steel or fairy Pokémon - are permitted. The WP limit is 1,500. In the "Kanto Cup" the WP limit is also 1,500; Only monsters with a Pokédex number between # 001 and # 151 are permitted. In conclusion, the developers announce that in the future it will no longer be necessary to walk a certain distance to fight in the Go battle league. Further updates for the new season will follow shortly.




Pokémon’s spinoffs are the series at its most adventurous

Pokémon is a phenomenon, one that’s lasted a steady 25 years built on a foundation of approachable roleplaying games. On the DS, Nintendo’s bestselling piece of hardware, three of the top 10 bestselling titles are mainline Pokémon games. It’s a franchise that perpetually serves as a system seller despite (or perhaps because of) the fact that it evolves at a glacial pace. But that’s only true of the core Pokémon experience. While those RPGs have been infamously resistant to change, the many, many Pokémon spinoffs are a different story. In fact, many of Pokémon’s biggest success stories, from the blockbuster film Detective Pikachu to the staggering success of Pokémon Go, were a result of this experimental attitude.

Without these offshoots, Pokémon wouldn’t be what it is today — and they’re still helping push the series into the future.

It didn’t take long for Nintendo to start testing the waters. Just a few years after the breakout success of Red and Blue on the Game Boy in 1996, the company released Pokémon Stadium on the Nintendo 64. It retained the same core idea of cute monsters battling against each other, but simplified the action while adding 3D graphics, a big step up from the monochrome 8-bit visuals of the originals. It was a change but still pretty familiar territory for fans, whether they came from the Game Boy games or the animated series.

New Pokémon Snap.

Soon, though, the spinoffs would explore new territory. One of the most beloved Pokémon games is Snap, essentially a wildlife photography simulator, where players go on a safari to capture images of their favorite monsters. It tapped into something the main games didn’t, with a less competitive kind of experience that was welcoming to new players. Subsequent spinoffs went in a similar direction.

Games like Pokémon Pinball, Puzzle Challenge, and Hey You, Pikachu! all took the familiar world and characters but transported them into completely new genres (and in the case of the latter, adding then-rare voice controls). Much like the still-running Pokémon animated series, these games created new entry points for potential fans, easing them into the fictional universe. It’s a strategy that’s now commonplace, used by everyone from Disney to Riot Games. But in the late ‘90s, it was a novel approach.

This strategy continued over the ensuing decades. There were fighting games (Pokkén Tournament), narrative adventure games (Detective Pikachu), strategy games (Pokémon Conquest), and puzzle crossovers (Pokémon Picross), to name a few. At times, these games could seem almost bizarre — try playing a Tekken-style fighter with Pikachu dressed up in a wrestling costume, or one where the electric rat can’t stop drinking coffee — but they pushed the boundaries of what a Pokémon game could be. (Detective Pikachu would go on to spawn the top-grossing video game movie of all time.) They also allowed the series to hit lots of different platforms. Initially, that was limited to Nintendo consoles and handhelds, but as soon as the franchise debuted on mobile, it changed dramatically.

Things started out rather inauspiciously, with the debut of Pokémon Shuffle in 2015, essentially a Pikachu-themed Candy Crush clone. But it helped lay the groundwork for the franchise on smartphones. And just one year later, things would explode. Niantic Labs, then a relatively small studio known for a sci-fi location-based game called Ingress, launched a take on Pokémon that was perhaps the most successful marriage of game type and fictional universe. It allowed players to go out in the real world to find and capture pocket monsters on their phone.

Pokkén Tournament DX.

We all know what happened next: Pokémon Go became a global phenomenon, setting app store records and becoming the rare game that could make millions of players leave the house and exercise, all for the chance of catching virtual creatures. It would be years before any true competitors launched, and none have been anywhere near as successful. Today, Pokémon Go is still one of the biggest mobile games in the world. In many ways it reinvigorated the franchise, boosting the sales of older titles and influencing the design of subsequent ones.

Since then, releases have become arguably even more surprising, with everything from a café management game to a mobile app to help players brush their teeth. And soon the franchise will aim for new territory yet again with Pokémon Unite, a competitive multiplayer game that looks like League of Legends, except with Charmander and Squirtle. It gives Pokémon an opportunity to tap into the burgeoning world of competitive gaming and, once again, potentially reach a whole new audience that has never touched a mainline Pokémon RPG before.

And after that? Well, Pokémon will attempt to breach the one space games have yet to venture: sleep.





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