Splinter Cell for PS5 and Co .: Finally develop this stupid game!

Splinter Cell for PS5 and Co .: Finally develop this stupid game!

Splinter Cell for PS5 and Co .

Players don't want horror games. Players don't want a single player. Players don't want linear titles. From all that, according to some game company managers, with a view to maximum profit margins in recent years, players could not make a pretty good new game.

Oha, happens again and again, see God of War , see Resident Evil 2 and Resident Evil 3, see Last of Us Part 2 and so on and so on.

Table of Contents

1 For the players 2 Downward trend 3 On the black list 4 But how does it money? 5 Nobody wants that 6 The many counter-evidence 7 EVERYTHING MUST BE BIG 8 Conclusion What players obviously don't want either: stealth games. It doesn't matter that Hitman always has dream ratings and good sales figures, that obviously doesn't count Sneak games does not run so smoothly.


Splinter Cell for PS5 and Co. | OPINION | Finally develop this stupid game! loadVideoPlayer ('84369', '& sAdSetCsategory = article_featured', 12, '16: 9 ', false, 1378991, false, 236317, 260, false, 0,' ',' ', false); Tom Clancy's Splinter Cell: Chaos Theory from € 29.95 Above all, players don't want a new Splinter Cell. Well, at least when it comes to Ubisoft. There has been a lull since 2013, so since the launch of Splinter Cell: Blacklist. (buy now)

Since then there have only been constant teases and guest appearances of the protagonist Sam Fisher in other games, where you as a fan feel doubly ridiculed. Oh, and a VR experience is coming. OK. The Fisher friends are so desperate that another development team has decided to satisfy this hunger - unfortunately with a co-op focus and therefore only moderately interesting for me.

About the author

Splinter Cell for PS5 and Co .: Finally develop this stupid game! (8) Source: Markus Raffeis / medienagentur mrks Lukas Schmid has been working in various functions at Computec Media and thus at PC Games since 2010, first as an intern, then as a freelancer, then as a volunteer, editor and now as editor-in-chief for pcgames.de , videogameszone.de, gamesaktuell.de and gamezone.de. He loves action, adventure, action adventures, shooters, jump & runs, horror and role-playing games, you can hunt him with strategy titles, most rogue likes and military simulations. Every Saturday at around 9 a.m. he tells you in his column what is annoying or happy about him. Hate comments and love letters are welcome in the comments under the column, to [email protected] or on Twitter to @Schmid_Luki.

For the players

It is always clear why Ubisoft is so at Splinter Cell on the brakes. The reason starts with "s" and ends with "You have found in some analyzes that the marketing and thus capitalization potential of the game does not meet the company's internal requirements".

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The creative director Maxime Beland returns to Ubisoft after a short detour at Epic Games. var lstExcludedArticleTicker = '1378991,1358267,1355234,1341540'; Because, Ubisoft, this has been Open World in the last few years, these are live service elements, these are constant updates, in order to keep people as close as possible so that they can spend money in in-game shops. Development is usually not done from a creative point of view, but with the abacus in hand.

Splinter Cell for PS5 and Co .: Finally develop this stupid game! (2) Source: Ubisoft Well, that's not surprising, but it doesn't make it any less sad. This development now culminates in what Assassin's Creed is apparently supposed to be in the future. I like the new approach to the series over the past few years, even if I sometimes miss the old, simpler style. But now, according to the current plans, it will be a single, large live service monster, which is constantly being expanded and, so my fear, will finally be robbed of its soul. Thanks, I'm out.

Downward trend

Splinter Cell for PS5 and Co .: Finally develop this stupid game! (3) Source: Ubisoft Splinter Cell has already shown that Ubisoft knows what they want better than the players. The first three parts are one of my favorite games of all time, especially Chaos Theory. Sit in the shade, wait, watch, strike at the right moment - great! That was slow, but still, or perhaps because of it, more exciting than any generic boom shooter I've ever been put before me.

With Double Agent, the series lost a bit of what it was all about, especially in the versions for the next-gen consoles PS3 and Xbox 360 at the time. Then came Conviction, and now the bizarre decision was finally made that under no circumstances could one expect the fans that nothing would happen for a minute. That was more than 24: The Game because what a Splinter Cell lover wanted.

On the black list

Splinter Cell for PS5 and Co .: Finally developed this stupid one Game! (4) Source: Ubisoft This was followed by Blacklisting and doing some things better again, but it wasn't the Splinter Cell I once knew. And after various multiplayer mode escapades in the past (that's okay, I'll admit it, co-op was fun), there were now also the first quiet attempts to make the game live service-ish, in the form of uPlay activations and a companion app.

Hach ja, companion apps, do you still remember this "trend"? The times were simpler.

In any case, that was obviously not profitable enough, or in the next few years, when this financial ulcer grew more and more, it was noticeable that Splinter Cell was only moderately successful.

Yes, and since then: radio silence.

But how does it money?

Splinter Cell for PS5 and Co .: Finally develop this stupid game! (5) Source: Ubisoft I'm 100 percent sure, of course, people sit at Ubisoft and think about what the next Splinter Cell might look like. It is quite possible that it is already in development. But what will it be? Definitely not what I and what, I am convinced, most traditional series fans want: Open World, expansions, stupid daily quests, this time real money purchases with more oomph, that sounds far too logical for it not to end like this. It also worked with Ghost Recon and with Beyond Good and Ev- äääh, well, let's see what comes next.

Why nothing has happened in this regard with Splinter Cell is probably because that you can't tell investors with 100 percent certainty that the sales figures would be correct. The brand is old, the feedback in view of the changes could tend to be negative, the big cash cows have already been established in the portfolio. Easier, because to ride on the nostalgic boat and to fob off people inexpensively with the mentioned guest appearances.

Nobody wants that

Splinter Cell for PS5 and Co .: Finally develop this stupid game ! (6) Source: Ubisoft And just do what people want? So a linear single player game, leisurely, based on the original trilogy, not overly extensive, so house number ten levels and then you are through?

No, that doesn't work! How are you supposed to squeeze out any reasonable money - I mean, games don't want a linear single player! We have already learned.

The many counter-evidence

Why doesn't anyone look at Sony, who refute that again and again, or at the various medium-sized studios? Jeez, Electronic Arts drove Star Wars to the wall for so long that all they could do was deliver a real video game. Lo and behold, the people really liked Jedi: Fallen Order - and rewarded it with excellent sales figures and lots of money for EA!

Who could have guessed that people would like what they like.


Splinter Cell for PS5 and Co .: Finally develop this stupid game! (7) Source: Ubisoft That's the bizarre: In the misconception that you can only make money with giant megalomaniac developments, even something like the above-mentioned Beyond Good & Evil 2 is blown into a blockbuster, see my column on B-Tier- Play.

Of course, a classically designed Splinter Cell wouldn't cost nothing. But compared to what Ubisoft is in Assassin's Creed and Co., it would be an absolute joke. Then you do two or three nice DLC levels afterwards and the cheese is eaten. Result: Satisfied customers and a decent chunk of money in the company's coffers.

But no, if there is no possibility of raking in huge amounts of coal, but only a lot, then it is better to wait and, if in doubt, don't do it at all.

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In conclusion, executives at Ubisoft, as well as at Activision Blizzard, have been accused To have ignored bullying, sexual harassment up to rape and further dramatic misconduct in the best case, in the worst case promoted. There must be consequences for this and that must not be forgotten. You can find more information here, here, here, here and here, for example.

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