While waiting for Chivalry II: Assassin's Creed Valhalla on PS4 and Xbox Series X at -36%

While waiting for Chivalry II: Assassin's Creed Valhalla on PS4 and Xbox Series X at -36%

While waiting for Chivalry II

Unlike the Chivalry saga, the Assassin’s Creed saga favors the stealthy approach, assassination in the hushed up and disappearance in the night. In the same vein, the last episode plunges us right into England at the end of the 9th century, right in the heart of the Viking raids on an England that does not yet have the cohesion that we currently know. The game features a single-player adventure with plenty of twists and turns, assassinations, verbal contests, and mead kegs.

Where to buy Assassin’s Creed Valhalla

Fnac is currently offering the title in its PS4 format (in a PS5 compatible version) and Xbox Series in promotion at -36%. A good opportunity to get your hands on the title which was greatly appreciated by the community and by critics!

Come take part in the story with Assassin's Creed Valhalla on PS4 for € 44.99 at Fnac

Come take part in the story with Assassin's Creed Valhalla on Xbox Series X at the price of € 44.99 at Fnac

What there is to know about Assassin's Creed Valhalla

The title makes us embody a warrior who left her native Norway in order to establish a colony in England while plundering monasteries. The game puts your choices and actions at the heart of the gameplay. So, depending on what you do, you may or may not have to suffer the consequences. It's up to you to manage your own colony, to make it grow and prosper. In return, the latter will give you access to bonuses and special improvements.

Kaaraj's opinion The bet seemed risky, but it was successful. Assassin's Creed Valhalla offers an astonishing mix of all the formulas of the saga, managing to juggle between phases of savage raids on one side and infiltration into the heart of the crowd on the other, without one of its subsystems do not seem to really suffer from this multifaceted approach. A beautiful feat that is accompanied by an adventure rich in fascinating sub-stories, also driven by immersive and particularly well-integrated exploration and progression systems. On the other hand, despite high quality modeling and the presence of the 4K / 60 fps combo on the new generation which makes it the best version of the game, the title still lacks finishing and accumulates small bugs (pathfinding, script, collisions) . While never really problematic, they can still temporarily take you out of the experience by their recurrence and it is hoped that these will disappear or at least be reduced with the next updates. In summary, if it sufficiently renews the experience of the saga thanks to a rich and functional overall design and an approach that should delight fans of the first hour, Assassin's Creed Valhalla also retains some stigmas of its predecessors that prevent it from aim a little higher. If you want to know more about this title, you can refer to the complete test of the game.

Test Assassin's Creed Valhalla in video

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Chivalry II hands-on: You have my sword

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I’ve been spending less time playing online shooters lately, and maybe it’s because I’m getting bored of all those digital guns. I just needed to put down my rifle and pick up a pike. Earlier this month, I tried out Chivalry II during a press preview event and then during a test weekend. And by sword and shield, did I have fun.

Chivalry II is a medieval combat game by Torn Banner Studios. It’s kind of like a multiplayer first-person shooter, except you’re swinging swords and maces instead of shooting guns. I missed out on the original Chivalry, which came out back in 2012. I will not repeat that mistake for this sequel, which debuts on June 8 for PC, PlayStation 5, Xbox Series X/S, PlayStation 4, and Xbox One.

Although I didn’t play the first game, I didn’t feel overwhelmed starting the sequel. Chivalry II has a helpful and efficient tutorial that teaches you the basics. You can have three main weapon attacks: swings, piercing strikes, and overhead blows. You can also counter, parry, defend, kick, and more. Fights become something of a game of rock-paper-scissors, as you’ll be most effective if you can anticipate your opponents attack and counter it. You don’t just want to swing your sword blindly.

Above: You have to see your siege towers to safety.

Image Credit: Chivalry II


I experienced two different game modes during my preview. One is a take on team deathmatch. Two teams run at each other in an open field and kill each other until one side wins. This runs off of a ticket system that will be familiar to any Battlefield fans. Each team starts with a certain amount of tickets. If you die, your team loses a ticket, but you can respawn back into the melee as long as your team still has tickets to spare. When your team runs out of tickets, you lose.

The other mode was a more complex multistage castle siege with an attacking team and a defending team. It reminded me of the Galactic Assaults from Star Wars: Battlefront II. I was on the attacking team, and we started by having to escort two siege towers to the enemy’s castle walls. From there, we had to fulfill a series of other objectives, like securing a courtyard, while the defenders tried to hold us off until our time limit ran out. At the end, we had to kill the castle’s lord, controlled by an actual player on the other team, in order to win.

Both modes were fun. I enjoyed the simple mayhem of the team deathmatch, and I also liked the extra dimensions of the multi-objective mode.

I also enjoy the game’s silly tone, which has a bit of a Monty Python and the Holy Grail flavor to it. Your characters sound more wimpy than heroic, and voice lines often poke fun at the game’s barebones story. Fighters will yell things like “Go red team!” or fumble their words as they forget the name of the king that they’re fighting and dying for.

Above: The game can get bloody and gory, but the tone is really mostly silly.

Image Credit: Chivalry II


The combat is what makes the game work so well. Attacks feel strong. You aren’t swinging a sword around like it was made of paper. The weapons feel heavy and powerful. And although the idea of just using melee weapons in a game like this may seem simple to some, you need a good amount of timing, positioning, and reacting if you want to be a real medieval warrior. It’s less about targeting specific body parts and more about using the right attack that’ll hit an opponent depending on their distance and current action.

I admit that I agreed to attend this preview with some hesitance, as I hadn’t played the original and didn’t think I was all that interested. Now Chivalry II is one of my more anticipated games for the rest of the year.

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