Cyberpunk 2077: Patch 1.1 is here, it's inside

Cyberpunk 2077: Patch 1.1 is here, it's inside
A week ago CD Projekt Red turned to the fans with an open apology: Cyberpunk 2077 suffers from serious bugs, especially on the consoles, which is why the developers have announced several patches that will fix the bugs of the sci-fi role-playing game wants to get a grip. The first promised update is now available: Patch 1.1 was released for PC, PS4, Xbox One and Stadia, the file size of the update varies depending on the platform: For the GOG version, for example, 1.1 GB must be downloaded, for the PS4 / PS5 version, on the other hand, will have to be around 17 GB.

According to CD Projekt Red, the 1.1 patch should not add any new features, but only fix bugs. It will also serve as the basis for the next patch 1.2, for which the developers want to eliminate further bugs and "improve the gaming experience in general".

Patch 1.1: This is inside


Various stability improvements including: Improved memory usage in various subsystems of the game - characters, interactions, navigation, in-game videos (TV, commercials, news), leaves, laser effects, minimap, devices, AI, traffic, the system environmental damage, graphics card-related, and more. Various problems that led to crashes have been fixed (including loading saves, starting and exiting the game and the last possible save point [Point of No Return]). Quests / Open World

Fixed a bug where calls from Delamain in Epistrophy would end immediately and could not be answered. Fixed the issue where players in Epistrophy would not receive calls from Delamain when approaching the respective vehicle. Fixed the issue where the objective in M'ap Tann Pelen would get stuck on "Answer Mr. Hands' call". Fixed the issue where Judy was teleported underground in Pyramid Song. Fixed the issue where it was not possible to speak to the Zen Master in Poem of the Atoms. Fixed the issue where Takemura would not call Down on the Street. Fixed the issue where Jackie could disappear into The Delivery. Fixed the issue where it was impossible to get out of the car in The Beast in Me: The Great Race. Fixed a bug where players could no longer receive messages and calls if they got too far from the quest area in A Day in the Life. Fixed a bug where Space Oddity would not update after opening the package. The game saves were retrospectively fixed, where a rare problem caused that in Automatic Love you couldn't speak to Judy because of an invisible wall. We are currently investigating the actual reason for this error. Fixed the issue where players could not collect their reward for the Freedom of the Press mission. Players who were unable to collect the reward will now automatically complete the quest and receive the reward automatically. Fixed the issue where Delamain would not say anything during the entire Epistrophy quest if players initially refused to help him. User Interface

A bug has been fixed where the prompt to leave Braindance was missing. An invalid item was removed as loot. Graphics

Fixed an issue where the trajectory of a grenade was displayed in photo mode. Fixed the issue where particles would look pink up close. Fixed the issue where cars would not appear correctly in Crime Report: Welcome to Night City. Achievements

Fixed an issue where the achievement Little Man - What Now? sometimes not unlocked after completing all missions and NCPD scanner offenses in Santo Domingo. Miscellaneous

The reason for the excessive size of savegames has been removed (this was due to the modifier that indicated whether an item was self-made) and already existing savegames were reduced in size. (Note: PC saves that were damaged prior to the 1.06 update will not be repaired.) An error has been fixed in which inputs were no longer recognized after the weapon wheel was opened and an action was performed. Fixed an issue where the "Continue" option in the main menu could load a save in the finale. On PlayStation

Crowd performance optimization on PlayStation 4 Pro and PlayStation 5. Various crash issues on PlayStation 4 have been fixed. On Xbox

Improved memory usage for character creation, mirrors, scanning, remote control of cameras and menus (inventory, map) on Xbox One, Xbox One X and Xbox One S. On PC

Es is now possible to unlock achievements in the offline mode of Steam. Note: To do this, offline mode must be activated before starting the game. This does not work retrospectively. A bug has been addressed where loading the cache on NVIDIA graphics cards could crash when starting the game. On Stadia

The sound at the concert in Never Fade Aways should be heard now. Fixed damaged textures on several melee weapons. The default settings for the zero zone have been adjusted and are now more responsive. Note: This change only affects the standard settings. Patch 1.1 fixes a lot of bugs, but doesn't add any playful improvements. Source: buffed

New problems caused by the patch?

Takemura is still causing problems for some players after the 1.1 patch. Source: buffed In some forums critical voices towards the new patch 1.1 have meanwhile been loud: Allegedly the update would lead to a new bug in the already fragile quest "Down on the Street", through which the task cannot be completed. We have not yet been able to check the error ourselves, but we advise caution until CD Projekt has taken a position on the problem or published a hotfix.

What will happen next?

Recently CD Projekt Red apologized openly for the technical condition of Cyberpunk 2077 (buy now 59.49 €). In a video message, the developers explained some reasons for the unfinished release and gave an outlook on the future of the ambitious sci-fi RPG. At the moment, the team is supposed to be mainly busy working on patches, and only then will they publish the announced free DLCs. A graphics upgrade for PS5 and Xbox Series X / S is planned for the second half of the year. All information about the new roadmap can be found here in the message.

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