Triple A video games on Mac, are they really useful?

Triple A video games on Mac, are they really useful?

Triple A video games on Mac

There is no doubt that Apple's presentation last night aroused a lot of curiosity about the new Mac devices equipped with M2 chips, which will certainly allow an important step forward as regards the technological evolution of the Cupertino company's products.

What I want to discuss today, however, is all the part related to gaming on which Apple wanted to spend a few words, announcing the arrival of new compatible titles, such as No Man's Sky and Resident Evil Village. It goes without saying how much this "announcement" was quite surprising, first of all because it was the presentation of two ports that are certainly not impressive from a communicative point of view, and secondly because they will arrive next year several years after the release with respect to the PC and console .



Resident Evil 8 can run at 1080p on a MacBook Air, reaching 4K on a Mac Studio.

Apple users

With the data of the latest Steam "survey", we have found that only 2.20% of players use MacOS to play on Steam, a very low percentage if we consider that 96% use Windows systems, and if Apple's intent is to try to change this trend it should certainly do much more than work on porting random titles.

With the arrival of Apple Arcade, it has been shown that the Cupertino company still has its appreciation for video games, simply by focusing on small productions and original quality content, without necessarily having to focus on large triple A productions. And perhaps this could be the true path of Apple, which would have before it a large market with rather high growth margins.

Don't get me wrong, Apple has really taken giant steps and if this is really the potential of M2 and MetalFX , they may be able to port There are several other titles (with limitations, of course) on Mac. But in all of this, we see the possibility of improving the video games already present (perhaps trying to fix those that are not compatible, if not through Rosetta) instead of doing additional work to try and bring triple A works that hardly anyone on the Mac, honestly, would play.


To be able to forcefully enter the world of triple A video games, Apple should literally upset the market, inserting itself with arrogance and bring at least 50% of the titles of the moment to its platforms, a goal that is difficult to reach and above all also not very sensible given the fierce competition in the videogame field. In addition to this, it has already been found that entering the videogame market without know-how is too great a risk, even for a large company like that of Cupertino.

So, it's okay to work on porting extremely popular products (Provided, Apex Legends, Starcraft, World of Warcraft ...), much less if you start working on already dated titles that would hardly move users to video games on Mac, where the public is more concentrated in daily work, moving from the platform if actually wanted to play something more challenging.

Within Triple A's reach


But that doesn't mean you can't actually play triple A titles on MacOS. It seems strange to point this out, but Apple has full support from Microsoft to access Xbox Game Pass and a library of triple A games really very wide, usable thanks to the Cloud. Hundreds of games that certainly do not need to be installed or that must necessarily exploit the hardware of the machine and openly playable by anyone with an internet connection.



On balance, Apple has already its own lineup of triple A games, all without letting them run natively on their platforms. For this reason I believe that there is no real need to have triple A games compatible at the hardware level, except for some cases such as Civilization, The Sims or Football Manager, which have always been able to find a more than satisfied niche in the Apple public (for nothing else are the games perfect for disconnecting from work and certainly not heavy on a technical level).

I don't know about you, but I don't think trying to launch into the triple A market now makes sense today, Apple has missed that train so many years ago (just think of the waiver of the Halo exclusive in 2000, the year before the game was released on Xbox). Now he has machines that look really impressive, he has tons of independent gaming products that do great on MacOS and above all full support for Xbox Game Pass with the cloud, as well as Apple Arcade. For sure, he doesn't need this for the future.







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