V Rising, is it worth it? | Tried

V Rising, is it worth it? | Tried

V Rising

One could think of the gaming industry as a precise assembly line, where operational procedures and key success factors are already written. Throwing yourself into the most popular genre of the moment, for example, certainly gives you more certainty than embarking on some new path, relying on a well-known brand over a new IP that gives you more security on the at least economic success of your project. The videogame world, however, is fortunately fertile ground also for exceptions, for those crazy variables capable of conquering everything and everyone although they are not based on series already known to the general public or on gameplay in vogue at the moment. A striking example of this is the recent V Rising, a work that came out in early access a few weeks ago on Steam and immediately became a small phenomenon, surpassing any sales expectations of the developers. But what exactly is behind this success?

We tried the game with the following PC:

GPU: Zotac RTX 3070 Twin Edge OC MOBO: Asus ROG STRIX Z370-F RAM: G.Skill Trident Z RGB 16GB DDR4 3200MHz CPU: Intel i5 8600k 3.6 GHZ SSD: Sabrent SSD 2TB Rocket NVMe PCIe M. 2 2280 Keyboard: ASUS ROG STRIX Scope TKL Deluxe Cherry MX Red Mouse: Razer DeathAdder V2 Mini Headphones: Logitech G930 Monitor: Samsung C27HG 70 Quad HD 144Hz HDR

Dark fantasy vampire survival action RPG

V Rising is, a said by the developers themselves, a dark fantasy vampire survival action RPG. Definitely a particular and damn specific definition, which can however make the mind run towards a large number of questions. How can it ever be a vampire-themed survival? How much does the role-playing component affect and how much will we have to collect stones and stones in the role of a lord of darkness? All absolutely legitimate questions, but which are swept away in a heartbeat by trying the game, as well as all the doubts that could grip the player's mind before even trying V Rising. The title of Stunlock Studios, in fact, manages to amalgamate all the elements that are part of the work to a great extent, offering an experience worthy of being lived from almost every point of view despite a nature that we remember is still the one from the title in early access. .

Being in charge of such a powerful creature gives right from the very first steps to V Rising a different soul than that of the classic survival. After a tutorial in a cemetery, where we will have to deal with other undead colleagues, the title will catapult us into a lush forest, filled with ferocious animals, fierce humans and even some supernatural creatures. Precisely in this setting we will get to know not only the first difficulties of V Rising, but above all the potential of our digital alter ego, capable of facing any danger and sucking its blood with various purposes, such as obviously healing.

Rebuilding a castle

The “final” objective of the game is, after all, to rebuild one's home from scratch, making it the perfect reflection of one's power. To do this, and to become more and more dangerous at the same time, it will not be enough just to collect resources, but it will also be necessary to go and defeat an increasing number of enemies and, above all, bosses. These great opponents play a very important role in V Rising in particular, because, in addition to obviously representing the most difficult and challenging challenges of the game, if defeated, they give the player not indifferent skills, such as the possibility of transforming into a wolf.

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Finally, the multiplayer component of the title is also of great value, which puts several dozen new vampires on the same server. With both PvE components, in which to team up to face the most dangerous threats in the game, and PvP, complete with mechanics to conquer the opposing castles, V Rising also shines from this point of view, giving many hours of fun even in the company of some friends.

Summing up

V Rising, in short, in these first weeks of early access is an extremely solid title, which has little to envy to works already released in their full version. Lots of things to do, a more than satisfactory gameplay and an intriguing setting: if Stunlock Studios will be able to smooth out the few imperfections present in the title, see for example a day-night cycle to be reviewed, and always adding new content we could find ourselves in front of a title more than interesting and not just yet another flash in the pan. The conditions for doing well are all there.

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