God of War: Ragnarok will include over 60 accessibility options - here are the details

God of War: Ragnarok will include over 60 accessibility options - here are the details

God of War

God of War: Ragnarok will include over sixty accessibility options, and Santa Monica Studio has posted a post on the PlayStation Blog to describe them in detail.

Released in 2022, God of War: Ragnarok will be able to count on a redesigned interface and a new layout of the controls, wrote the development team, enriching the settings compared to the previous chapter.

The features that we will find in God of War: Ragnarok will be the following:

Snapshot / Automatic release: press and hold the lever to shoot and release it to stop. When Auto Shot is on, you can start shooting by pressing the forward motion lever for a few seconds in either direction. You can configure the duration required to activate Auto Snap. Continuous dot (always on reticle): If you need additional focal points to reduce motion sickness or just want a constant reminder of the center of the screen, we offer the ability to activate a center point in three different sizes and seven different colors. Aiming style: you can choose whether to hold or to activate / deactivate the aiming position. Defense style: you can choose whether to hold or to activate / deactivate the position with the shield.

After that there will be many new features, starting with the improvements of the subtitles and captions:

Subtitle and caption sizes: we have increased the minimum text size and added a new scaling. An extra-large text size is included to make subtitles and captions more readable. We have also dedicated a larger text area to meet TV and movie subtitle standards. Subtitle and Caption Colors: You can individually adjust the colors of speaker names, subtitle body and captions. You can choose between seven different colors. Speaker names (options retained from 2018): As in God of War (2018), you can show or hide speaker names. You can adjust this setting regardless of the size of the UI text. Captions: With the expansion of sound effects captions, we've added several new ways to understand game audio. We have added captions to both the cutscenes and gameplay to offer a rich understanding of the soundscape of this world. Additionally, you can activate captions which will offer you critical game information for understanding puzzles and narratives. Blurring the background of subtitles and captions: We have included some options that allow you to blur the background behind the subtitles and captions to make them more readable during complex scenarios. Subtitle background (options retained from 2018): In addition to blurring, we've included options to darken the background behind the subtitles for better readability in the snow. The high contrast background includes numerous opacity settings to choose from. Direction Indicator: Core game action sounds now have an optional indicator that shows the direction they are coming from. To make it easier for you to solve puzzles with sound clues, this indicator allows you to orient yourself towards the source of an important sound.

God of War: Ragnarok, the new options relating to subtitles Speaking of readability, the new interface of God of War: Ragnarok will allow you to increase the font size for a substantially more comfortable reading, and at the same so even the icons can be enlarged.

As mentioned, there will also be a controller mapping system for customizing commands. "A wide range of preset layouts will be available, as well as support for custom controller remapping," the post reads. "Individual keys can be swapped and, to select complex actions, you can choose alternative configurations from a predefined list."

"We offer several ways to customize your experience for certain actions that require more than one key, including which keyboard shortcuts in the touch pad for items such as Fury of Sparta, Assisted Navigation and Fast Turn. "

God of War: Ragnarok, the high contrast mode Finally there will be a high contrast mode to also allow for visually impaired players to be able to experience the spectacular experience of the new chapter of the Santa Monica Studio series.

"When activated, a color level is applied to the characters which makes them more visible in the background. It is possible to desaturate it. background to further increase the contrast. In this mode you can also make the navigation areas, loot items and special effects more visible. "

Custom Enable High Contrast Activation: Select Off, On, or Always On for gameplay only (this option excludes movies). High contrast mode can be turned on and off by swiping with one finger. This mode is automatically disabled when you are in the Settings or Character menu.

High Contrast Color Customization: Select a color palette that suits your play style and adjust individual colors for characters, enemies and items.

High Contrast Background Customization: Allows you to separately select medium or dark tone background contrast levels.

Assisted Navigation: New to God of War, this camera navigation system allows you to orient your view towards the compass target. When not in combat, press the Assisted Navigation button and the camera will be directed to the next story objective.

Movement assistance: it is now possible to automate the functions of jumping, vaulting, covering and other movement functions according to the selected direction.

Assistance +: Add interaction-based moves such as climbing, crawling, and walking through narrow passages.

Audio clues: We have linked an audible signal to each of the interaction messages on the screen, so that, using this function, you can hear when an interaction icon is nearby and when the key becomes active .

Audio cues extend to additional combat cues such as unblockable attack sounds, aiming cues, and change of weapons cues. The volume of the audio clues can be adjusted separately from the other volume sliders, so you can change it according to your needs.

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