Starfield, Bethesda tells one of the biggest challenges

Starfield, Bethesda tells one of the biggest challenges


There are certainly several complicated aspects to developing a video game, especially when it comes to gigantic open worlds like Starfield. The new video game from Bethesda is now ready to debut and except for program changes it will arrive for Xbox Series S, Xbox Series X and PC on November 11, 2022. As we approach (very slowly) the release date, the team of development has set the marketing machine in motion, as shown by videos and interviews with the development team, such as the one published on Xbox Wire and which tells of a decidedly important challenge, namely the artistic one.

Speaking on the virtual microphones of the Xbox news hub were lead artists and lead animators Istvan Pely and Rick Vicens. "From the very beginning, when we were trying to decide the aesthetics of the game, we coined a term for it," said Pely. This term is NASA-punk and is used to describe a slightly more realistic sci-fi universe. “We wanted a very realistic approach,” continued the Bethesda artist.

if (jQuery ("# ​​crm_srl-th_gamedivision_d_mh2_1"). Is (": visible")) {console.log ("Edinet ADV adding zone: tag crm_srl-th_gamedivision_d_mh2_1 slot id: th_gamedivision_d_mh2 "); } The goal of Bethesda and the art team with Starfield was not to create a completely alien world, but to achieve a certain type of realism, obviously without forgetting some personal licenses. The final result, therefore, is more a sort of soft sci-fi, without falling too far into the classic clichés of the genre: the future imagined by the game is therefore more linked to what we have on the current earth and is more an effort to imagine what it will be like. today's technology projected into the future.

As we wrote at the head of the news, Starfield will debut next winter. We obviously await further details regarding the release, including any collector's editions. Keep following for all the news and announcements in the pipeline from the world of video games.

If you love Bethesda games, you can't miss the Skyrim Anniversary Edition: you can find it on Amazon.

‘Starfield’ developers share details on the game’s “NASA-Punk” style

Bethesda Softworks has shared details on its upcoming sci-fi game Starfield‘s design choices and art direction.

Some of the artists working on Starfield recently spoke to Xbox Wire (via VGC) as part of an art giveaway, and provided more details on the game’s visual design.

“Early on in this project when we were trying to establish the overall aesthetic of this game, we sort of coined the term ‘NASA-Punk’ to describe a sci-fi universe that’s a little more grounded and relatable,” says Starfield’s lead artist Istvan Pely.

“We wanted a very realistic take. You can draw a line from current-day space technology and extrapolate from there into the future so it’s believable and relatable.”

StarfieldStarfield. Credit: Bethesda.

“What’s really interesting is how much we all latched onto that concept,” added lead animator Rick Vicens. “When you said NASA-Punk, the art team could instantly take those two words and make them work. It was just the perfect term for our art direction and keeping everyone in [the] same flow and working with a consistent style. For me, it just clicked. At the start of the project, I think that term was critical for us.”

Xbox head Phil Spencer recently said that he wants Starfield to be Bethesda’s most played game. Earlier this month he said: “Quality of the title is number one, no doubt about that… but that will be a success for the individual games.

“Can we really make these games – can we allow them to reach more players than they’ve ever seen before? And I say that because I believe in the social impact of interactive entertainment,” said Spencer.

In other news, Valve has announced some new rules that will control how often and how much a game can be discounted on Steam. These include caps on how high or low discounts can be.

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