Wrath of the Lich King Classic is as beautiful as you remember it

Wrath of the Lich King Classic is as beautiful as you remember it

September 26 is circled in red on my calendar: almost 13 years later, we will finally be able to return to the cold lands of Northrend, the home of Lich King Arthas, who appeared in Azeroth at the debut of the Wrath of the Lich King expansion. It was 2008 when what, according to many (if not all), was the best expansion ever developed by Blizzard for World of Warcraft.

In less than a month everyone will be able to relive past adventures thanks to the release of Wrath of the Lich King Classic, but we were lucky enough to be able to access the beta preview: it's all really good as it is. do we remember?

Wrath of the Lich King was probably the high point of World of Warcraft, reached in some respects perhaps only by Legion. After more than 15 years of play, the writer is certainly "biased", but mind you, except for some rare cases (true, Mists of Pandaria?) The expansions that have followed over the years are not "bad", however they have never reached the beauty of this chapter.

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Everything is like many years ago, from the questline to the gameplay, perhaps less woody than we remembered. A bit like what happened in the past for World Of Warcraft and The Burning Crusade, when compared to its Retail Classic counterpart it becomes the "difficult version" of the famous MMO, due to the absence of many changes made by Blizzard over the years to facilitate the gaming experience. Forget the objectives marked on the map, the guide arrow that indicates the direction to follow and the like: you will have to carefully read the text of the missions to understand what to do and where to go, and we are sure that you will find yourself, like us at the time ( and still, in reality), wandering through the northern lands in search of your goal, always discovering new places hitherto unexplored.

Putting nostalgia aside for a moment, let's try to understand what are the substantial differences between the old version of Wrath of the Lich King and the Classic variant, since (a bit like it was for The Burning Crusade) Blizzard has decided to make some adjustments. | ); } Perhaps the most important change for the game is being able to start directly with the Death Knight class. Let me explain: at the release of Wrath of the Lich King, before being able to create a Death Knight it was necessary to have, in the same realm, another character of level 55 or higher. In Classic this requirement has been removed, so you can start immediately with the new class, without having to invest many hours of gameplay to level a character with the sole purpose of unlocking the Death Knight.

Another important novelty is the absence of the dungeon finder, a tool with which it was possible to automatically enter groups for raids and which was added by Blizzard in Wrath of the Lich King. Perhaps the choice aims to recreate the lost atmospheres of Vanilla and Burning Crusade, when the chats were invaded by messages from players looking for a party and vice versa; I don't know if it's the best choice, but I certainly appreciate Blizzard's attempt to get players to communicate. Small change also for the barbers, improved compared to those of the original version, and for the arenas, where the ranking of the teams has been replaced by that of the singles after the feedback received from Blizzard with The Burning Crusade.

Beyond to the contents of the expansion, for the launch of Wrath of the Lich King Classic Blizzard has also prepared new servers called "Fresh Start", with special features designed to start all players from the same point: in these servers it will not be possible , for at least 90 days, buy a boost to immediately bring the character to level 70 (with the expansion the maximum level will be 80), transfer your character from another realm or create a Death Knight without having a level 55 character in the same realm.

The arrival of Wrath of the Lich King Classic is the most awaited moment since the announcement of World Of Warcraft Classic, by me and probably by most of the fans. The differences with the past are few, essential but all welcome, above all because they do not affect, for better or for worse, the original game mechanics and the difficulty typical of the old WoW expansions. Even the graphics sector, although always dated by modern standards, is better than that of the original expansion thanks to the adjustments and changes made by Blizzard over the years. About a month away from the debut of Wrath of the Lich King Classic, I can't wait to get back to fighting in Naxxramas, Ulduar, Onyxia's Den and Icecrown Citadel, and I'm sure I'm not the only one. There is only one thing to decide, again this time: Horde or Alliance?

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