Xenoblade Chronicles 3, we discover the highly anticipated JRPG announced yesterday during the Nintendo Direct

Xenoblade Chronicles 3, we discover the highly anticipated JRPG announced yesterday during the Nintendo Direct

Xenoblade Chronicles 3

That Monolith Soft was working on something Xeno was Pulcinella's secret, but that the Xenoblade Chronicles 3 trailer came so suddenly at the end of a JRPG Nintendo Direct was far less predictable. And if there is still someone who wonders why the final bomb was just a Xenoblade instead of a Breath of the Wild 2, it must be borne in mind that the series has become super representative for Nintendo Switch, has sold a lot and has opened the doors. doors of this kind to an even wider audience.

Despite this, almost five years have passed since the second episode and more than a year since the Definitive Edition of the first, so we are really very curious to understand how the director Tetsuya Takahashi has evolved the formula while remaining faithful to its cornerstones. In our preview of Xenoblade Chronicles 3 we will tell you what the new trailer suggested.

The fusion of two worlds

Xenoblade Chronicles 3, the new protagonist belongs to the Gormotti as Nia Let's start from the end , given that the words of the presenter Shinya Takahashi, however cryptic, are very important to frame it better. Takahashi has revealed, in fact, that "Xenoblade Chronicles 3 will narrate the shared future of the worlds of Xenoblade Chronicles and Xenoblade Chronicles 2": he says it as if it were a small detail, but we already imagine the fans of the series curling up in a fetal position to think about how this is possible. In reality, that the two worlds could cross we had hypothesized in many and for a long time, especially after the ending of Xenoblade Chronicles 2 which clarified the narrative connections between the two games and provided for an important upheaval for the world of Alrest.

Then there was Xenoblade Chronicles: Definitive Edition with its additional chapter entitled "A common future" which made us think about who knows what but which in the end only referred to the future of that world and its inhabitants. The fact is that the story was centered around the arrival of strange creatures passing through mysterious interdimensional portals, and one of these monsters, in particular, came directly from Xenoblade Chronicles 2. So there was a link, and maybe Xenoblade Chronicles 3 will work. precisely on this subplot.

In a press release following the release of the trailer, the director and writer Tetsuya Takahashi specified that the two colossal forms that appear in the last scene of the trailer - and which in all probability will be the cover of the game - they belong to the sword of Bionis from Xenoblade Chronicles and to the body of the titan Uraya from Xenoblade Chronicles 2. How is this possible? development of the second episode, so it is not a gimmick thrown in just to ride the enthusiasm of the fans. Given Takahashi's precedents - XenoSaga above all - we tend to believe him.

Xenoblade Chronicles 3, the High Entia of the first episode are back The trailer then stages a series of visual references to the two previous titles. Apart from the chubby Nopons, who appear in every game - including the late Xenoblade Chronicles X of the Wii U era - the one that most catches the eye is the protagonist belonging to the Gormotti species as Nia from Xenoblade Chronicles 2, but also the presence of various masked and unmasked characters, including a playable one, who belong to the species of Melia from Xenoblade Chronicles, namely the High Entia.

On social networks, Nintendo has better explained the background: the world of Aionos (Aion ... as the final boss of Xenoblade Chronicles 2?) is torn apart by the conflict between two nations, Keves and Agnus. The first developed a science fiction technology, built firearms and combat machines that can be piloted from the inside that are very, very much reminiscent of the Mechons. Agnus is a nation that has learned to manipulate the ether and infuse it into its automated robots. The six protagonists belong to these factions but will end up joining forces against a common enemy, as in any good self-respecting JRPG.

Animu but not too much

Xenoblade Chronicles 3, the inevitable Nopon Perhaps someone will remember the enormous controversy that Xenoblade Chronicles 2 had raised at its release. They were mostly inherent in the art direction, which abandoned the vaguely more realistic and mature style of the first episode to embrace the audience of manga and anime for teenagers, with a protagonist - Rex - visually too childish and a hyper sexualization of the female figures, characterized by exaggeratedly prosperous shapes and quite Japanese clichés. Xenoblade Chronicles 3 seems to be taking a step back in this sense.

While entrusting the game to the same character designer of the second episode, Masatsugu Saito, Monolith Soft has worked on the style experienced in Xenoblade Chronicles: Definitive Edition with a significantly more adult trait. The result would seem to be the ideal combination of the two worlds: this sequel consolidates the cartoon style of the second episode, but marries the realistic imprint, in the proportions and in the physiognomies, of the first title and its Definitive Edition.

Xenoblade Chronicles 3, the flute will be a very important instrument in history We like it, but we admit we have some doubts about the costumes, which at times appear so modern to remember ... er, Xenoblade Chronicles X. No, oh well, let's stop here with the conjectures . We don't know anything about the cast yet; we don't even know their names, but the bespectacled guy who fights using origami has already won us over, as is the pissed-off guy who is likely to be the team's Vegeta. We find the protagonist perhaps less inspired than Rex and Shulk, but let's be clear: Xenoblade is a series that is strong in sensational characterizations that conquer the player and reduce him to a rag in the endings, so we are talking about the least of our worries.

Also because the music we find Yasunori Mitsuda, Manami Kiyota, ACE (TOMOri Kudo, CHiCO), Kenji Hiramatsu and Mariam Abounnasr, who have reworked the classic imprint of the series by integrating the sounds of a flute. This musical instrument seems to have a crucial importance for the purposes of the narrative, so much so that it appears very often in the trailer and in the end the two protagonists play it together.

Xenoblade Chronicles 3, this character fights with animated origami At this point we are just curious to see the gameplay. The trailer showed only a few glimpses of the scenarios that we will explore in third person, majestic and gigantic as usual, as well as full of huge enemies just waiting for us to get closer to have the party. We will continue to run and swim as desperate, but it seems that this time we will also have means of transport at our disposal, including a boat that resembles the one that Rex used at the beginning of Xenoblade Chronicles 2.

The combat system instead, it remains shrouded in mystery. We exclude the return of Gladius, a mechanic that had not met with great acclaim due to the gacha shades, and instead expect something more like a hybrid between Xenoblade Chronicles: Definitive Edition and Torna ~ The Golden Country, the splendid DLC of the second episode. Our hope, however, is that Monolith Soft will streamline the mechanics a bit, which tended to get too complex over the long run. Takahashi says he has taken into account the feedback and worked on Xenoblade Chronicles 3 making use of what he has learned over the years: we can't wait to find out if that's true.

Xenoblade Chronicles 3, the scenarios to explore they will be huge and full of gigantic monsters Xenoblade Chronicles 3 will arrive in September: only a few months separate us from this announcement, hoping that some other pandemic or global catastrophe will not get in the way. We can't wait to get our hands on Monolith Soft's new effort: Tetsuya Takahashi's games are JRPGs of extraordinary workmanship with engaging plots, memorable twists and musical accompaniments that remain in the heart forever. Now we just have to find out if the combat system will live up to our expectations, and if the Japanese developer has really treasured past experiences.

CERTAINTIES

The new character design seems to have found the square of the circle The references to the two Xenoblade Chronicles suggest the much desired crossover DOUBTS We still know nothing about the combat system Will they be able to polish the angularities of the previous episodes? Have you noticed any errors?





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