God of War 2 postponed: angry users attack Santa Monica, Cory Barlog intervenes

God of War 2 postponed: angry users attack Santa Monica, Cory Barlog intervenes

God of War 2 postponed

God of War 2 has been postponed to 2022 and the thing obviously has not been taken well by most of the users, with some decidedly unbalanced subjects who have also attacked some members of Santa Monica, offending heavily and pushing the director Cory Barlog to intervene in defense of the team, assuming all the responsibilities of the case.

God of War 2 Ragnarok, or what will be the name of the new chapter of Sony's celebrated action game Santa Monica, has been officially postponed to 2022 and will be released on both PS5 and PS4</a>. Two news that a good part of users did not like, despite both being quite predictable.

The reactions were manifested through various degrees of protests, but the director Cory Barlog, always quite active in the field of Twitter, has wanted to respond to some of these in the first person, taking responsibility in particular for the delay imposed on God of War 2: answering those who asked if the developers really thought it could come out in 2021 and if the announcement for 2021 has been decided from high places, Barlog reported that introducing it initially for 2021 was his idea: "I thought it, and I was wrong. It's my fault."

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Then he also addressed another question. As often happens, someone has definitely gone beyond the lawful in expressing their dissent, taking it out on the members of the Santa Monica team: it seems that it was Alanah Pearce, a journalist and influencer linked to the world of video games who recently entered the scene. to be part of Santa Monica.

The girl has been the object of insane attacks by some users on social networks, which obviously have not spared sexist and very heavy offenses.

Pearce took it philosophically, joking about it, but Barlog intervened by responding fairly harshly and stating that "If you want to be mad at someone about anything on God of War - the delay, the PS4 and PS5 release, subtitle size, Sigrun, whatever - blame me. I made these choices, it was me. Don't attack the team, they're all great people doing a great job. "
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God Of War 2’s PS4 Presence And 2022 Delay Are No Surprise

God of War


Sony made some news this week when they dropped a few announcements into a Q and A session that were rather big developments. There were two bits about God of War 2, the fact that it has been delayed from its original launch window of 2021 into 2022. And the fact that it was going to be coming to PS4 as well as PS5.

The delay is…I mean, come on. Did anyone seriously believe that God of War 2 was going to arrive in 2021? Even the day that was announced it seemed impossibly soon, and this entire time I don’t think any reasonable observer has believed that the game would be released this year. And no one cares about the delay because consumers have adapted to accept these as standard, and everyone wants finished games, not broken ones. The only people who really care about delays are investors and executives, and that’s how you get Anthem and Cyberpunk.

As for the fact that God of War 2 is not a PS5 only game, and is also releasing on PS4, well, that’s a bit more controversial.

Sony set themselves up for some mockery when they declared they “believe in generations” at the advent of this console generation, a signal that unlike Xbox, they would be making games only for the PS5 when it launched for the most part. That has not panned out, and nearly all its biggest games eventually announced they were also coming to PS4. Miles Morales, then Horizon Forbidden West and now God of War 2.

God of War


While I understand some level of frustration from PS5 owners who want new games to be “free” of old generations so they can achieve max power and performance and features, it’s also easy to understand why this is happening.

Many games are developed with both generations in mind around this time window. And sometimes “exclusive” ones simply cut the last gen version that was being developed alongside it. But in this case, games like Horizon and God of War have opted to keep that version in play.

The reason is obvious. There are 115 million PS4s in the wild, it’s one of the most successful consoles in history. And while the PS5 is selling extremely well, there are obviously massive shortages that cannot keep up in demand which will span this entire year, and likely continue into next. So when you’re Sony, and you look at releasing a game for 10 million PS5s but not 115 million PS4s, you are obviously going to want a last gen version.

Sometimes, this is impossible. A game like Ratchet and Clank: Rift Apart literally cannot function on a PS4 with some of the tech it employs. But I also don’t think that this is a sentence of doom for any game coming to both consoles. The PS5 version will obviously be the best and it’s likely the PS4 versions will struggle to keep up. But for the games that can manage it, at this point in the PS4/PS5 lifecycle, it simply does not make sense to leave 115 million consoles behind for releases this large.

Sony should not have uttered that “we believe in generations” line because now they look dumb for doing so. But they’re certainly not dumb for releasing PS4 versions of Horizon and God of War, given where we are with current console sales and availability.

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