Halo Infinite: Team very confident for release in late 2021

Halo Infinite: Team very confident for release in late 2021

Halo Infinite

After Halo Infinite was postponed to 2021 last year, there was a long silence about release information for the established first-person shooter. The development studio 343 Industries did not come out with a release date or period at E3 either. In an interview with the podcast Dropped Frames, Xbox boss Phil Spencer revealed that the plans to release the game in 2021 have not changed. On the contrary: The team is in good spirits.

Recommended editorial content At this point you will find external content from [PLATFORM]. To protect your personal data, external integrations are only displayed if you confirm this by clicking on "Load all external content": Load all external content I consent to external content being displayed to me. This means that personal data is transmitted to third-party platforms. Read more about our privacy policy . External content More on this in our data protection declaration. Even though he was unfortunately still unable to reveal the exact date, Phil Spencer was satisfied and confident. "Our window is like three to four weeks. We don't have an exact day yet. There are a few other things we want to watch about the timing of other games. We'll have more clarity over the course of the summer, but it works here not months, just a few weeks, "said Spencer.

Halo Infinite: All signs point to Christmas business?

Actor Verlon Roberts, who will play a role in Halo Infinite (buy now), mentioned in a podcast in March that the game would have been postponed to November, one year after the originally planned release. The new statements from Phil Spencer show that this is quite likely.

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Halo Infinite: Release according to actor in November 2021

According to an actor from Halo Infinite, the shooter will be available in November 2021 for PC, Xbox Series X / S and Xbox One appear. var lstExcludedArticleTicker = '1374736,1369241'; The Xbox boss said: "The team is giving everything for a release by the end of the year, we feel good about it." We'll get an exact date as soon as the team is sure: "Instead of having to choose a day and then postpone it by a week, which at that point would feel like failure - we don't want that - we wait until we do we are really sure about the date. "

At E3, the development studio 343 Industries recently presented the multiplayer as well as the Battlepass and Academy mode from Halo Infinite. You can find the trailer for the multiplayer here. We still have to be patient for new information about the single player. What do you expect for the return of the Master Chief?

Source: Dropped Frames

‘Halo Infinite’ Doesn’t Want Its Battle Passes To Feel Like A Job, Like ‘Other Titles’

Halo Infinite


Halo Infinite has already been praised for its upcoming philosophy on battle passes, where they do not expire, and you can go back and complete them any time you want. But in addition to that, it seems like they overall might be less grindy than other games, according to new comments from 343.

Ryan Paradis and Christopher Blohm, directors on the live and progression teams respectively, spoke at length about this in a new article at Halo Waypoint.

While the game will have traditional three month seasons with corresponding battle passes like pretty much every game these days, they really, really don’t want them to be as time consuming as other games.

Chris Blohm: “We want players to have cool content, activities, events, and rewards over the course of the season, but we do not want to demand that players play a ton of hours every week of the season to complete everything. We want players having fun in Halo, not grind it like it’s a job.”

Ryan Paradis: 'We looked at other titles, where you buy something that provides time-limited access to the pass, and now you feel obligated to play...That's not fun, and it's not player-first. If you put the trust in us, and purchase something from us, it's yours. No strings attached.'

Destiny 2


Some readers have taken this a jab at Destiny, with Bungie being the former purveyors of Halo, and a game that is well-known for “FOMO” seasons and involving a pretty hefty grind to stay current with the game.

I don’t…actually think this is referencing Destiny directly at all. I mean, take a look around, and whether it’s Call of Duty, Fortnite or Apex Legends, those games all have time-limited battle passes that it can often feel like a chore to grind through, and those are all more direct competitors to Halo Infinite than Destiny, where its seasons and battle passes are mostly focused on PvE content (though sure, it’s a job-feeling game sometimes).

What I’m not sure about is whether or not this means that Halo Infinite battle passes will take literally less time to complete than others, or if they’re just talking about the fact that they don’t expire. But they do mention not wanting players to feel like they have to play for “a ton of hours every week” to complete them, so I would wager that maybe they will take less time to complete over all, if we’re doing a traditional 1-100 rank system.

The first Halo Infinite season is going to be Reach themed with Reach-based cosmetics and other things in the battle pass to earn. We still do not have a release date for Halo Infinite this holiday, but it’s likely to come in either October before Forza or in late November after it. More to come.

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