Thymesia | Review of a Souls-Like that does not dare but amuses

Thymesia | Review of a Souls-Like that does not dare but amuses

Thymesia has been able to attract the attention of the public since its presentation, thanks to an artistic sector that harks back to that Victorian period so dear to Bloodborne fans. As for us, however, until we had the opportunity to try it thoroughly, he seemed to us one of the many exponents of the action-rpg genre that, inspired by the souls-like trend, would land on the market at the end of 2022 which saw Elden Ring fully catalyze the attention of audiences and critics in the first half of the year.

In recent years, between Mortal Shell, The Surge, Lords of The Fallen and many other productions that have tried to renew the formula made famous by From Software, we have seen so many "soulless copies" of the productions by Miyazaki, which by now we are no longer able to galvanize ourselves for simple announcements, remaining indifferent towards these titles until we have no way to analyze them in depth.

Thymesia, however, has been able to positively surprise us with innovations it carries with it. The new production of Overborder studio, in fact, approaches the genre of reference in a decidedly different way, proposing a couple of new game mechanics that are able to give the project its own precise identity, and inserting them in a gameplay that resumes, with fearful respect, the best game design choices of other famous exponents of the genre.

Thymesia, without getting too lost in useless turns of words, is a mixture of elements that refer to Demon's Souls, Bloodborne, Sekiro and Ninja Gaiden, skilfully blended with the ultimate goal of entertaining fans of the genre.




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