Halo Infinite: 343i will reduce the prices of the multiplayer store from next week

Halo Infinite: 343i will reduce the prices of the multiplayer store from next week

Halo Infinite

Next week 343 Industries will begin making changes to the Halo Infinite Multiplayer Store. Among the most important changes, there will be a lowering of the prices of items for the personalization of virtual avatars.

The changes were announced on Twitter by Jerry Hook, head of design at 343 Industries, who promises a "reduction" prices across the board "starting Tuesday 18 January. In addition, some elements will be sold separately and not only in specific bundles. These changes were made after carefully evaluating player feedback since the launch of the Halo Infinite multiplayer beta.

"We've been closely monitoring discussions about the store, bundles and pricing since launch," Hook said. "Using data and community feedback, we will begin to change the way we bundle and price items in Halo Infinite - it's all going to start next week."

"Starting Tuesday (January 18), the Store experience will change from week to week. We are focusing on lowering prices across the board, providing more value to our bundles, selling individual items out of bundles, and more. "


Hook adds that the developers of 343 Industries will continue to try new solutions for the duration of Season 1 of Halo Infinite multiplayer, reminding us among other things that the new Cyber ​​Showdown event will start next week.

Among the news coming in the next few days there is also an update for the Big Team Battle mode and changes to counteract the cheaters.

Have you noticed any errors?



‘Halo Infinite’ Is Making Its Microtransaction Store Less Bad

Halo Infinite

343

As part of Halo Infinite multiplayer’s effort to fix everything about itself that isn’t actual gameplay, 343 has announced that major changes will be coming to the much-derided microtransaction store in the game.


Head of Design at 343, Jerry Hook, posted a thread about changes that will arrive as soon as next week, and experiments with the shop that will continue after that:


So, the changes appear to be:

  • Lower prices generally
  • More things inside bundles
  • More individual items available outside of bundles
  • This is coming ahead of the Cyber Showdown event which begins next week right when these store changes should take effect at reset, so whatever cosmetics are planned for that event in the store should probably be cheaper than what we got in the Fracture: Tenrai event.


    Players have been complaining about the Halo Infinite store since launch, saying that prices were far too high for what was being offered, though admittedly, many were comparable to other games that sell premium skins like Fortnite. I think a lot of this pushback is how restrictive a lot of the cosmetics are in Halo Infinite’s armor core system, which is something rather fundamental to the game that cannot be changed without a serious amount of work. The ability to buy more individual items doesn’t really matter much if those items continue to only be applicable to say, a single core.

    The most recent, prominent store-related controversy was the introduction of a new voice AI, Mister Chief, based on a popular meme from back in the day, which was in a bundle that cost $20. It’s not yet clear just how much prices are coming down but honestly, that’s not a move we see all that often across most games.


    One other problem with Halo Infinite is that there are effectively zero ways to earn store currency to purchase items, which is not true in games like Fortnite or Destiny, which may have high prices, but also have paths for players periodically earn V-bucks or Bright Dust to be used in the cash shop. So that may be something they need to consider down the road as well.


    Many of these changes will go live this week with the Cyber Showdown event, but it’s clear that others will take more time to rollout, so it will be good to keep an eye on the shop every week going forward to see what new things they’re trying in order to create a better experience. And if it doesn’t work, it’s clear they respond pretty well to fan feedback, and further changes could be on the way.


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