Halo Infinite: an easter egg on Metal Gear Solid among the hilarious phrases of Grunt

Halo Infinite: an easter egg on Metal Gear Solid among the hilarious phrases of Grunt

Halo Infinite

The Grunts of Halo Infinite are stealing the show from Master Chief, given the sympathy they arouse in particular in this new chapter, and this bizarre Easter egg on Metal Gear Solid is a further confirmation.

Among the many phrases absurd that can be heard in the vicinity of the Halo Infinite Grunts, there is also a clear reference to Metal Gear Solid and in particular to the famous clash with Psycho Mantis, as you can see in the video below, which precisely resumes the interview in question.

In one of the Banished "propaganda towers" on Zeta Halo, or radio installations they use to spread their influence on the ring, we can also find this bizarre rant from a Grunt.

"Why can't we kill the Master Chief? It's like he has psychic powers or something," the Grunt relates in the message. "Wait, I get it, we need to plug the controller into the second player's socket!" He then adds with a flash of genius, with a clear reference to the legendary solution to the fight with Psycho Mantis in Metal Gear Solid.

Except that Xbox Series X | S and Xbox One, like all modern consoles, do not have a specific grip for the player two controller. "Well what the hell do you mean there is no outlet?", He realizes right after the poor guy. In short, it is one of the many examples of the decidedly comic spirit with which the Grunts were illustrated in Halo Infinite, so much so that the many quotes and situations in which they are protagonists have become a real trend even on Twitter, where many players are reporting their experiences with these creatures.

Grunts have always been a downplaying element of Halo, with their voices and phrases first mocking and then desperate, but in Halo Infinite they have probably reached their peak, especially in the aforementioned propaganda towers where they often they indulge themselves. It should be noted, however, that the voices and dialogues of the Grunts are historically recorded by Joseph Staten, now the creative manager of 343 Industries at the head of Halo Infinite: his is the voice that characterizes them from the first to Halo Reach and subsequently in Halo Infinite. , when Staten rejoined the development team also reprized his role as Grunt character.

Meanwhile, Halo Infinite was awarded Game of the Year by Game Informer, as new modes, playlists and challenges arrive this week in free-to-play multiplayer.

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Halo Infinite fixes one of its biggest multiplayer problems

Overall I enjoyed Halo Infinite, though it did have some issues, especially where multiplayer is concerned. One of the main issues was the lack of choice in what game types you could play, since it was all randomized.


But Halo developer 343 Industries has announced that Halo Infinite’s multiplayer will be getting new playlists, and they should be arriving later today.


Ever since multiplayer launched on September 15, Halo Infinite has been stuck with four multiplayer playlists: Quick Play, Ranked Mode, the 24-player Big Team Battle, and Bot Bootcamp, which pits four players against AI combatants. 


While there are multiple game types within those playlists, you don’t get to choose what to play. So if you wanted to play Slayer mode, which is all about killing enemies, you may have to sit through some games of Capture the Flag or Strongholds to get there.


Today that’s changing, with brand new playlists hitting Halo Infinite’s multiplayer mode, including a number of classic Halo games. The big news is that there will be a dedicated Slayer playlist, alongside the more tactical SWAT mode that equips players with Battle Rifles and strips them of their shields.


On top of this the game is set to get a permanent Fiesta playlist, which is a 4 vs 4 Slayer mode that randomizes what weapons and equipment you spawn with, and Free-For-All which ditches the team mechanics and means it’s every Spartan for themselves.


That should offer a bit more variety to play, especially if you prefer killing enemies to objective-based game types.


343i also confirmed that it will be removing the “particularly frustrating mode-specific” challenges from Hall Infinite’s Battle Pass progression, and “reducing some requirements for others” to make the weekly ultimate challenges “less intensive.'


That’s another win for gamers, since completing challenges is the only way to level up your Spartan. Being stuck with challenges that require a specific game type to complete, and having the randomized system drop you in every mode but the one you want, is an incredibly irritating problem.


New challenges are also coming, including one involving accumulating player score. 343 claims this will be a “small initial step towards performance based XP” like previous Halo games.


The new update isn’t live just yet, or wasn’t when I checked Halo Infinite for myself, but it should be available later today. So be sure to check for updates before you try loading up multiplayer for yourself.


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