Cyberpunk 2077, part of the community disappointed by patch 1.23: where are the promised DLCs?

Cyberpunk 2077, part of the community disappointed by patch 1.23: where are the promised DLCs?

Cyberpunk 2077, part of the community disappointed by patch 1.23

Part of the Cyberpunk 2077 community is expressing some discontent with the patch 1.23 just released by CD Projekt Red. The reason? This is yet another update that fixes bugs, without adding anything to the game. Many are starting to wonder where the promised free DLCs are, given that more than six months have passed since launch. Others complain that there are still a lot of features missing, which at this rate will come in years or never will.

For example Dread_Sovereign writes on the official game forum: "Six months of bugfixes and nothing substantial. [.. .] My dream of playing something at least close to the original vision of the game ... has vanished. "

The same tones are present in many messages on the official Cyberpunk 2077 subreddit, all of whom are sorry for the game. yet another patch that adds nothing but only fixes problems. The YouTube channel Open World Games has collected them in video in a virtuous way:

In fact, the arrangement of Cyberpunk 2077 is taking a very long time, more than one could foresee. Anyone who talked about at least another year of development needed to launch a full game was not wrong.

Adding insult to injury is the fact that the game is currently being sold on sale on GOG. So, those who paid it full price could only really play a kind of Early Access version, with the final one being playable for a lower price. It doesn't have to be nice to feel treated like beta testers, plus without being rewarded for doing so.

Have you noticed any errors?



Cyberpunk 2077 Patch 1.23 available now

Patch 1.23 has just dropped for Cyberpunk 2077 and brings a full suite of fixes to quests, gameplay in general, and visual abnormalities.CD Projekt Red has detailed the list of fixes that come as part of Patch 1.23 for Cyberpunk 2077. There are two Xbox-specific fixes that aim to stop the game from becoming partially unresponsive when signing out during a scene fade-out, and the Pause Menu opening on its own if the Xbox guide and Pause Menu were closed in quick succession.

The rest of the patch includes fixes for various visual anomalies, gameplay, and quests. Here are the patch notes taken from the Cyberpunk 2077 website:

Quests & Open WorldSpace OddityFixed an issue where the 'Open the package' objective could change location.

Gig: Family Matters

  • Fixed an issue where Juliet's car could disappear on sight after completing the quest.
  • Fixed a streaming issue in Juliet's house.
  • Fixed an issue where it wasn't possible to enter Juliet's house if the player didn't meet either of the Attribute requirements.
  • The Heist
  • Fixed an issue where Jackie could go through glass.
  • Fixed an issue preventing some guards from attacking the player.
  • Fixed an issue where the 'Search the Arasaka officer' objective could remain active after fulfilling it.
  • Fixed an issue where the mech didn't spawn in the lobby.
  • Fixed an issue where some Arasaka guards could clip through the door.
  • Fixed an issue where some guards could spawn on player's sight.
  • Fixed an issue where Arasaka officer's body could be unaccessible, making the player unable to loot the shard and blocking progression.
  • The NomadRemoved unnecessary button prompts.

    The HuntThe news segment in the shard from River will now properly play audio.


    The Beast in MeFixed an issue where progression could be blocked if the player left Claire after the Santo Domingom race too early.


    Queen of the HighwayFixed an issue where the Basilisk could clip through some of the trees.


    Down on the StreetFixed an issue where there were no quest-related dialogue options when talking to Wakako.


    Forward to DeathSmoke and dust will no longer flicker when riding the Basilisk.


    Gig: Goodbye, Night CityFixed an issue where progression could get blocked after rescuing Bruce if the player called Delamain.


    Path of GloryFixed an issue where V could get stuck in the AV if they stood at the landing spot before it arrived.


    Gig: No Fixers

  • Fixed an issue where it wasn't possible to open the door to Dakota's garage at the end of the quest.
  • Fixed an issue where Iris could teleport instead of walking.
  • Gig: Getting Warmer...
  • Fixed an issue where fixer's car could drive straight through the intersection instead of turning right.
  • Fixed an issue where the prompt to use the coolant on 8ug8ear could still be selected while plugging her out, which could break the animation.
  • Fixed an issue where it wasn't possible to pick up 8ug8ear.
  • Fixed an issue where NPCs could spawn underground, blocking progression.
  • Gig: Many Ways to Skin a Cat
  • Fixed an issue where notifications from Regina regarding this gig could appear during The Heist.
  • Fixed an issue where it was possible to connect to the computer after failing the quest by destroying the van, which resulted in player getting stuck.
  • Fixed an issue where progression could get stuck on the 'Go to the Revere Courier Servies facilities' objective.
  • Cyberpsycho Sighting: Where the Bodies Hit the FloorFixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.

    Cyberpsycho Sighting: On Deaf EarsFixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.


    I Fought the LawFixed an issue where River wouldn't be present at the meeting spot before entering Red Queen's Race.

    Gameplay
  • Fixed an issue where after killing a NPC and stealing their car, their body could get stuck in the car.
  • Adam Smasher will no longer receive damage during animations between his attack phases.
  • Fixed an issue where dropping a NPC's body caused too much destruction.
  • Cataresist cyberware should now work properly.
  • Visual
  • Fixed Johnny's spectral appearance in various quests.
  • Fixed various issues related to clipping in NPCs' clothes.
  • Fixed appearance of rocks in the Badlands.
  • The Pickup
  • Fixed an issue where one of the Maelstromers was T-posing.
  • Stability and performance
  • Numerous crash fixes in animations, UI, scene, physics and gameplay systems.
  • Memory optimizations and memory management improvements in various systems (reducing the number of crashes).
  • Various console CPU optimizations.
  • Memory and I/O improvement leading to fewer instances of NPCs with identical appearances spawning in the same area, and to improved streaming.
  • You can download Patch 1.23 now.




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