World of Warcraft: Dragonflight, all you need to know about the new expansion

World of Warcraft: Dragonflight, all you need to know about the new expansion

World of Warcraft

You won't find a release date in this World of Warcraft: Dragonflight preview. By now you should know Blizzard: the game will be ready when it is ready and, although its latest productions have not 100% respected this philosophy, it is true that all the flaws that Irvine's company has faced in recent months may have kicked off. to a new course. That's the old course. The work on World of Warcraft, in recent years, has raised a lot of controversy, and we know this as we know it in Blizzard. It's impossible to please all the fans: each of them would want something different in an MMO that many keep on passing up, but that persists in its run and is getting closer and closer to its twentieth anniversary.

The real question, however, is much more obvious: can Dragonflight renew the waning interest in World of Warcraft? Judging from what we've been shown and told, Blizzard's strategy seems to look to the future by investing in the past. That's why, after spanning the afterlife with the Shadowlands expansion, we now return to Azeroth to explore none other than the highly anticipated Isles of Dragons.

The Isles of Dragons

World of Warcraft : Dragonflight, the new zones are very evocative Perhaps very few people know that the Dragon Islands are not a recent invention: the texts of World of Warcraft have already mentioned them in the past, calling them by their name starting from Battle for Azeroth and the scenario was supposed to welcome one of the latest raids even before The Burning Crusade was out. On that occasion we would have had to face the Old Gods, but Blizzard changed his mind at the last moment, discarded everything and nothing more was done for years.




Here’s what we know about World of Warcraft expansion reveal

As it approaches its 20th anniversary, World of Warcraft remains one of the most popular online role-playing games and on Tuesday revealed a much-anticipated new expansion to its realm of fantasy adventure.


Here’s the news: Gaming review site Kotaku reports that Blizzard pulled back the curtain on the next chapter of World of Warcraft in a developer livestream Tuesday, and it’s all about dragons. The appropriately titled Dragonflight expansion will unleash players upon the Dragon Isles and let them roll as a new playable dragon race called the Dracthyr. And, of course, you ride some of the dragons, too.


Per Kotaku, World of Warcraft: Dragonflight focuses on Azeroth’s Dragon Aspects who will once again help the game’s heroes take on the baddies. The Dragon Isles, where much of the action takes place, will be split into four zones, and the developers said exploration will be a key focus of the expansion. To that end, players will be tasked with becoming dragon riders and making use of four new drake mounts to navigate the world.


Rough road to Dragonflight: The latest expansion is the ninth since World of Warcraft launched in 2004, and the last few years have seen some struggles for, and criticisms of, the franchise and its owner, Blizzard Entertainment.


The last two expansions, Battle for Azeroth and Shadowlands, upset many fans with overcomplicated-yet-unbalanced systems and half-baked stories, according to Venture Beat. And then there are the reports of workplace harassment and misconduct that have occurred at Blizzard, which also turned off many players.


While past expansions have introduced systems and features that only last for a single expansion, Blizzard is promising more permanent and meaningful updates in Dragonflight, per Venture Beat.


While a release date for the expansion has not been made public, World of Warcraft is among the most popular multiplayer online games and, according to data posted by MMO Populations, World of Warcraft has amassed over 118 million players, with over 1 million of those active on the platform.


From whence it came: Per a detailed history of World of Warcraft by the Computer History Museum, the inspiration, design and evolution of the game capitalized on some of the biggest attractors for fans of fantasy adventure.

  • The online game that debuted in 2004 evolved from Blizzard Entertainment’s Warcraft: Orcs & Humans, introduced a decade earlier as a single or dual player game for a standalone PC. The company adapted its successful Warcraft III: Reign of Chaos game engine to fit the online environment, bringing a proven product to a new medium and a global audience.
  • Its fantasy landscape was beautiful and its “quests” complex. World of Warcraft was simple enough for beginners, yet let sophisticated users customize their experience.
  • World of Warcraft tapped into a venerable tradition of fantasy computer and board games, many inspired by the Orc-infested lands in Tolkien’s Lord of the Rings.
  • Dungeons and Dragons, text-based computer games such as Oubliette and Adventure, and graphical games such as Ultima all paved the way for World of Warcraft.




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