Warhammer 40,000: Battlesector - NECRONS | Review

Warhammer 40,000: Battlesector - NECRONS | Review

Warhammer 40,000

They have been sleeping for millions of years, having declared war on their own gods. They poured their essence into macabre bodies of living metal. The concept of death, for them, is an abstract thought. If you thought that the Tyranid threat, faced in Warhammer 40,000: Battlesector was devastating, then you have not yet had to deal with the Necrons!

The first "expansion" of Warhammer 40,000: Battlesector is dedicated to the Necrons. , valuable turn-based strategy (here our review) by the Black Label Society and Slitherine, which last year had catapulted us on the battered battlefields of the Baal system, during the heroic defense of the Blood Angels of their home world, ended up in the sights of a part of the monstrous Tyranid Leviathan biofleet.

Warhammer 40,000: Battlesector - NECRONS

Warhammer 40,000: Battlesector, the Necrons are coming!

In recent months, In fact, a couple of DLCs have already been released for Warhammer 40,000: Battlesector, which added some units to the two factions present in the base game, while this one we are talking about, available on Steam and on the Slitherine store from 21 April , adds a new playable faction to the game, the Necrons.

But who are these Necrons? At first, superficial glance, the Necrons could be mistaken for a kind of sci-fi version of the classic undead fantasy, with their skeletal appearance and strong Ancient Egyptian-like characterization. Originally, when the Necrons were incorporated into the grim dark universe conceived by Game Workshop, that was indeed the case. Over time, however, the lore that concerned them gradually became enriched with particular and sad events, making the Necrons a fascinating and complex breed. And warlike, extremely warlike, trying to regain its dominance over the galaxy after a sleep that lasted the beauty of 60 million years.

With this DLC, we will be able to get our hands on 14 new units, all belonging to the Necrons of course, including Heroes and even a couple of vehicles. Not very many, to tell the truth, but still sufficient to guarantee a certain variety of tactics, to be used on the battlefield.

Basically, the Necrons are a faction that focuses a lot on long-range combat, strong gods their state-of-the-art weapon systems based on Gauss technology.

The lethal rays, of a disturbing "alien" green color, will in fact be able to strike enemy units from much further away than any boltgun or Tyranid bioweapon. This does not mean that the Necrons are not equipped with units that excel in close range or close combat, indeed, but at range they are clearly superior to any other race in play.

Warhammer 40,000 : Battlesector - NECRONS This feature could tempt you to use many units as "snipers", perhaps in a raised and well defended position. This tactic, in itself quite logical and effective, however collides with one of the peculiarities of the gameplay of Warhammer 40,000: Battlesector, the Momentum points, that is the mechanic that attributes bonuses to the units that behave "actively" during the turns of game. Bonuses that prove to be really fundamental for the resolution of many situations.

All this, almost obliges the Necron player to a slow, but devastating, continuous advance, while still trying to keep some ground between the enemies and our units.

On the aesthetic side, all the components of the Necron army present in this DLC can be said to be really well represented, rendering on the screen the same attitude that the well-painted miniatures of the tabletop wargame return from which Warhammer 40,000: Battlesector draws inspiration.

Very well, now that we have made acquaintance with the new faction, you will be curious to know how the Necrons ended up acting as the third wheel in the battered desolation of Baal ... Unfortunately however, your curiosity is bound to remain unsatisfied!

In fact, no new campaign concerning the Necrons has been included in the DLC, which will be usable only in multiplayer games, in skirmishes and in the new mode introduced with the expansion, or the "Planetary Conquest".

Warhammer 40,000: Battlesector - NECRONS In this new mode, we will have to face a series of battles for the control of the various regions of a map created in a procedural way. The more regions that remain under our control, the more points we have available to deploy our troops. In Planetary Conquest all factions are involved, in a kind of 4X-like. A valuable idea, but not completely successful, given that the opposing AI, at a strategic level, is not very competitive and, in addition, the campaigns generated end up being quite repetitive very soon.

It must be said that this new mode has been added, totally free, even to those who only own the base game. Obviously, however, if you have not purchased the DLC, the Necron faction will not be usable. This is great for those who maybe want to "get an idea" of the newcomers, before buying the DLC.

Powered by Blogger.