OlliOlli World, the tried and tested of the semi-definitive version

OlliOlli World, the tried and tested of the semi-definitive version

OlliOlli World

We arrive at the end of the track with a score of almost 50,000. It looks great to us and we are happy that we didn't make any mistakes. After some difficult tests we feel we have finally understood how to play and, above all, how to make the most of the play system. "It didn't take long", we mentally repeat ourselves like a mantra, as if to convince ourselves that another test has been passed. Unfortunately ours is a mere illusion. We just have to look at the race summary screen to find that we have missed all the secondary objectives. Already from this detail we understand that the margin for improvement of our performance is very high. The global ranking, however, makes it a kind of abyss into which our pride ends up inexorably plunging: someone finished the track with just under 450,000 points. We are amazed, also because we are only at the first stirrings of the game, therefore with still very few players admitted to its secrets. How far can you go?

Basically this is what we tried to understand with the second test of OlliOlli World, which left us a strange tremor in the fingers after putting down the controller and a great desire to continue to play.

Gameplay

OlliOlli World is a cheerful game In a previous article dedicated to OlliOlli World, which still contains very valid information, we had approached the game from the point of view of its basic mechanics . What at the time seemed to us an experience already quite refined, was in reality only a fragment of what seems to be the final version.

The basic mechanics have obviously remained the same, but it is the work as a whole that has taken on another consistency. What seems to be the authentic beauty of Roll7's title lies in the distance that passes between a well-played game and one well-played, that is, in the invitation to improve and not be satisfied with only arriving at the end of the tracks, inherent in the scores and in a variegated control system, in which we gradually discover more and more advanced evolutions to be carried out with the controller, which transform us into virtuosos of the skateboard.

The game is set on the island of Radlandia, where the selection to find the new god of skateboarding, that is the one who will act as an intermediary between the skaters and the gods who created the island, called the utopia of the skateboard. All this translates into a journey through the five biomes that make up this strange place, each of them full of circuits of all kinds dedicated to skaters. In terms of gameplay, this translates into a series of races to be played in sequence, where the goal is to finish with the best possible score.

As already mentioned, the control system is immediate to master, but in reality it allows you to play at different skill levels. The first hour player will feel satisfied knowing how to accelerate and perform some basic stunts. The most savvy user will begin to seriously study the control system, to discover the advanced tricks and the best combinations on each track. Finally, the most dedicated player will be able to perform perfect evolutions, maximizing the points obtained. From this point of view, OlliOlli World seems to be truly amazing, so much can it give satisfaction at any level you are.

The scenarios are simple, but impactful But how does it work, you are wondering? In reality it is very simple to explain: the character automatically advances along the track, with the player having to give him the different inputs to accelerate, change lanes and perform the various tricks during the grind or while in flight. Everything has such a rhythm that when you manage to make a path from start to finish without falling (there are anyway checkpoints, so as not to always start all over again), it seems as if you have witnessed a kind of choreographed show.

The map of the island In its dynamics, the title of Roll7 can give a pleasure that we do not hesitate to define as aesthetic, that is the bearer of a beauty that is itself a game and that increases the involvement considerably. The cartoon graphic style certainly puts its own, as well as the presence of wacky and colorful characters, with the possibility of making that even the main one, but it is the fluidity of the races, designed with great attention to achieve this goal, to determine a experience in a certain sense deeper and more satisfying and at the same time relaxing. We are faced with a cheerful and joyful title, which makes each pixel glimpse the authors' passion for the subject matter.

The extras

OlliOlli World also has many extras. in addition to illustrating what OlliOlli World promises with its gameplay, we also see some more marginal, but still interesting aspects of the game, which comes with many extras. We start with the character editor, which really allows you to indulge yourself with your avatar, whose appearance and accessories can be changed. Considering that by winning races you get additional items, you will understand why you often return to the editor during the game, if only to see what you have won. Coming to the flab, it must be said that in biomes, in addition to royal races, there are also more difficult challenges to overcome to get points and other items. In short, there seems to be a lot to do, between regular and extra matches, also considering the very high replayability factor. We'll see if the final version delivers on all of these promises. It doesn't take long to find out, as OlliOlli World will be released on February 8, 2022, which is less than a month away.

OlliOlli World's second road test has strengthened our belief that it's a great game, full of mechanics and interesting finds, which could really appeal to skateboard enthusiasts looking for something new, but not only. In general it must be said that the build we accessed did not show any major bugs or instability factors, so much so that it seemed to us an almost definitive version (in fact it is). Fortunately, very little is missing to play the final version, so we will know if our impressions will be confirmed or if they will be denied in a sensational way.

CERTAINTY

Very high margin for personal improvement Many tracks Many contents DOUBTS A few uncertainty of the narrative side Have you noticed any errors?




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