Arcane: SeeU's Powder and Jinx cosplay turns into a video

Arcane: SeeU's Powder and Jinx cosplay turns into a video

Arcane

Arcane is one of the most successful series on Netflix and has won the hearts of millions of viewers in recent weeks, even those who do not know League of Legends, the video game from which this animated series is based. Today we bring you the cosplay of Powder and Jinx signed by SeeU.

Arcane is an animated series created in collaboration by Riot Games and Netflix. It is based on the universe of League of Legends and tells of the complex relationship between the rich utopian city of Piltover and the oppressed underground world of Zaun, delving into the stories of some of the characters of the famous MOBA. In particular, Jinx, who in the game is portrayed as crazy and a lover of chaos, in the series his character is deepened, much deeper and more multifaceted than one might think.

In the video posted on Instagram you find here below, SeeU offers us a cosplay in transformation, first taking on the role of the sweet and innocent Powder and then becoming the crazy and bloody Jinx, all accompanied by the notes of Enemy, the song from the theme song of Arcane created by Imagine Dragons & JID. SeeU Xiao Rou is one of the most famous cosplayers in China and is particularly appreciated for the quality of her cosplay and the ability to immerse herself perfectly in the shoes of the characters she plays, just like in this case. In our pages we have already had the opportunity to see her at work in another video dedicated to Jinx from Arcane and in the role of Perona from One Piece.


If you enjoyed the animated series Arcane on Netflix, we also recommend the cosplay of Caytilin, the future sheriff of Piltover, signed by Alin Ma. Changing completely genre, we suggest instead the cosplay of Mt. Lady from My Hero Academia made by Rolyat and the cosplay of Jolyne Kujo from JoJo's Bizarre Adventure - Stone Ocean signed by Anna Aifert.

What do you think of the cosplay of Powder and Jinx of Arcane by SeeU?

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The Secret To ‘Arcane’ Studio Fortiche’s Success: It’s Owned By Artists

Netflix’s new series Arcane isn’t just good by the iffy standards of video-game adaptations — it’s something of a masterpiece in its own right. Audiences and pros have reacted accordingly: the League of Legends spin-off shot to the top of the streamer’s ranking of most-watched English-language shows in November, and has received nine nominations at the Annies (more than any other series this year).


This outcome has put Fortiche, the 12-year-old Paris-based studio that produced the animation, clearly on the map. The company employed around 15 people seven years ago and has seen its workforce balloon to approximately 300 during work on Arcane, according to Alexis Wanneroy, a lead animator on the show.


In a recent video podcast (watch below), Wanneroy discusses the production, as well as Fortiche’s pipeline and recent growth (he heads up a new Fortiche studio in the French city of Montpellier). As a 14-year veteran of Dreamworks, the animator compares his experience of Hollywood with Fortiche’s approach.


Crucial to the French studio’s outlook, he says, is the fact that the three owners and founders — Pascal Charrue, Jérôme Combe, Arnaud Delord — “are all artists.” Wanneroy elaborates:


They always wanted to push for something different than the watered-down things that come after — how can I say this? — is the path of production? Or is the path of trying to please more audience and stuff, which is actually usually thought by people that are not artists. That’s the case in all the studios, especially at Dreamworks. It was a big problem for us on a lot of movies. I think if they trusted artists more [with] the design, the appeal, it would have changed a lot of things. And that’s for everywhere.


Wanneroy goes on to praise Disney’s formula, which produces “appealing” films. But the same doesn’t apply elsewhere in Hollywood:


I think it’s more the other studios that are always trying to find their appeal, or their way of — for Dreamworks, it was between Boss Baby and [How to Train Your] Dragon. It’s very hard to find a niche. For Sony as well: if you think of Smurfs versus Spider-Verse … That’s mostly coming from people being non-artists and wanting to develop things that make money.


The animator explains how his studio produced five-plus hours of high-quality animation in two years, despite having a smaller team and budget than a Hollywood studio. Tech like real-time rigs helped, as did decisions like the reuse of shots (with lighting and other aspects changed). “It’s done in a smart way,” he summarizes.


In the video, Wanneroy drills deep into the artistic choices made on Arcane. He even shows some storyboards. The conversation has much of interest for animators and artists, whether or not they’ve seen the show.





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