Dragon Age: Morrigan cosplay from Lera Himera is full of charm

Dragon Age: Morrigan cosplay from Lera Himera is full of charm

Dragon Age

Dragon Age is one of the most popular RPG series of the last few decades. Waiting to finally be able to play the fourth chapter of the Bioware saga, Lera Himera offers us a cosplay of Morrigan, the charming Witch of the Wilds.

Morrigan made his debut in the first chapter of the series, resulting in the very immediately a character full of charm and mystery, especially given his role in the fate of the adventure of the Gray Warden. He then returns in Dragon Age: Inquisition, as a secondary character not recruitable in the party, but still of great importance in the events narrated by Bioware.

The cosplay made by Lera Himera is very faithful to the original character and is inspired by the version of the Witch of the Wilds of Origins, then with the improvised dress created by Morrigan by putting together makeshift clothing. The costume is undoubtedly well made, with great attention to detail, and also the location chosen for the shot is particularly apt, since it recalls the Korcari woods where we first get to know the character.


If you are looking for other cosplay, we suggest the one of the Automa of Bloodborne made by puitincos. We cannot fail to mention Jinx cosplay from Arcane by SeeU with Silco and Eula cosplay from Genshin Impact by Peachmilky.

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Private Division Reveals Four New Publishing Partnerships, Including New Game From Former Dragon Age Dev

Private Division, a publishing label within Take-Two Interactive, revealed four new publishing partnerships to join its portfolio of titles that already include games like Kerbal Space Program, OlliOlli World, The Outer Worlds, and more. 


This news comes by way of a press release from Private Division, where the publisher reveals that one of these new partnerships is with Yellow Brick Games, a studio comprised of former Dragon Age developers, including Mike Laidlaw, Assassin’s Creed devs, and more. The other partnerships are with developers Die Gute Fabrik, Evening Star, and Piccolo Studio. 


“At Private Division, we champion the best reactive talent in the games industry, and these four teams and the experiences that they are building represent an array of genres that will appeal to many different gaming audiences,” Private Division executive vice president Michael Worosz said. “Die Gute Fabrik, Evening Star, Piccolo Studio, and Yellow Brick Games each have their own wildly diverse creative visions, and we’re thrilled to help introduce their games to the world.” 


Die Gute Fabrik was founded in 2008 by Nils Deneken and is now led by CEO Hannah Nicklin. They are perhaps best known for Mutazione. With this new partnership, the studio “aims to draw inspiration from a variety of disciplines and histories, and to push the boundaries of what games can be,” according to a press release. The studio is working on a new story-driven game. 


Evening Star was founded in 2018 by Christian Whitehead, Dave Padilla, Tom Fry, Hunter Bridges, and Brad Flick, all of whom worked on Sonic Mania Plus. Private Division says Evening Star’s debut title is an unannounced 3D platformer utilizing the studio’s proprietary Star Engine. 


Piccolo Studio was founded in 2015 by Alexis Corominas, Jordi Ministral, and Oriol Pujado. The three of them enlisted many of Spain’s most talented game developers, according to Private Division, and the studio is best known for its debut title, Arise: A Simple Story. Private Division says Piccolo Studio is working on a “unique new IP.” 


Yellow Brick Games is comprised of industry veterans Thomas Giroux, Mike Laidlaw, Jeff Skalski, and Frederic St-Laurent B. The studio was founded in 2020, with devs that have worked on Dragon Age, Assassin’s Creed, Tom Clancy’s Rainbow Six, and more. Yellow Brick Games is working on “an ambitious new action RPG.” 


“I find myself energized by the challenge of helping build a new studio – full of incredible talent, ambitious ideas, and real focus on our product – while taking risks that might not be possible in AAA game development,” Laidlaw, who is the studios’ chief creative officer writes in the press release. “We want to deliver something special for our debut title, and partnering with Private Division provides our team with the support to create a game that’s truly memorable.” 


Private Division says all four titles coming by way of these new partnerships are in early development and none of them have announced release dates. The games are not expected to launch until Take-Two’s 2024 fiscal year.





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